using System;
using System.IO;
using GameData;
using MrWu.Debug;
namespace Server
{
///
/// 文件夹管理
///
public static class DirectoryManager
{
///
/// 数据文件根节点
///
public const string RootPath = "ServerData";
static DirectoryManager()
{
try
{
if (!Directory.Exists(RootPath))
{
Directory.CreateDirectory(RootPath);
}
}
catch (Exception e)
{
Debug.Error($"Create RootPath Error:{e.Message}");
}
}
public static string GetIconPath()
{
string iconPath = "res/icon.ico";
string fullPath = Path.Combine(RootPath, iconPath);
if (File.Exists(fullPath))
{
return fullPath;
}
Debug.Error($"ICON 不在新目录:{fullPath}");
return iconPath;
}
public static string GetNodeConfigPath()
{
string nodeConfigPath = "Node.config";
string fullPath = Path.Combine(RootPath, nodeConfigPath);
if (File.Exists(fullPath))
{
return fullPath;
}
Debug.Error($"Node.config 不在新目录:{fullPath}");
return nodeConfigPath;
}
public static string GetPath(string path)
{
string fullPath = Path.Combine(RootPath, path);
if (Path.HasExtension(fullPath))
{
// 获取文件的上级文件夹路径
string directoryPath = Path.GetDirectoryName(fullPath);
// 如果上级文件夹不存在,就创建它
if (!string.IsNullOrEmpty(directoryPath) && !Directory.Exists(directoryPath))
{
Directory.CreateDirectory(directoryPath);
}
}
else
{
// 如果该文件夹不存在,就直接创建它
if (!Directory.Exists(fullPath))
{
Directory.CreateDirectory(fullPath);
}
}
return fullPath;
}
///
/// 获取统计库数据
///
///
public static string GetStaticsDbPath(ModuleUtile module)
{
string fullPath = Path.Combine(RootPath, $"gamestatics.{module.id}");
return fullPath;
}
///
/// 获取CDN 黑名单列表保存路径
///
///
///
public static string GetCDNIPBlackListPath(string urlName)
{
return Path.Combine(RootPath,$"{urlName}_blacklist");
}
}
}