using System.Collections.Generic; using System.Threading.Tasks; using GameData; using Server.Config; namespace Server.Core { public class GameResHelper { public static GameMessage.ResData[] Convert(ResData[] resDatas, int num = 1) { GameMessage.ResData[] result = new GameMessage.ResData[resDatas.Length]; for (int i = 0; i < resDatas.Length; i++) { result[i] = resDatas[i].Convert(num); } return result; } public static List Convert(List resDatas) { List result = new List(); foreach (var resData in resDatas) { result.Add(resData.Convert()); } return result; } } }