using System.Collections.Generic; using GameMessage; using Server.Core; using MessagePack; namespace NetWorkMessage { [Server.Core.Message(MessageOpcode.PlayerShowAwardRPCRequest)] [ResponseType(typeof(PlayerShowAwardRPCResponse))] [MessagePackObject] public class PlayerShowAwardRPCRequest : MessageObject,IRequest { [Key(0)]public uint RpcId { get; set; } /// /// 变更得用户Id /// [Key(1)]public int UserId { get; set; } /// /// 所需要变更得资产 /// [Key(2)]public List PropertyList { get; set; } /// /// 变更客户端展示类型 /// [Key(3)]public PlayerPropertyNotifyUIType NotifyType { get; set; } = PlayerPropertyNotifyUIType.None; public static PlayerShowAwardRPCRequest Create() { PlayerShowAwardRPCRequest request = ReferencePool.Fetch(); return request; } } [Server.Core.Message(MessageOpcode.PlayerShowAwardRPCResponse)] [MessagePackObject] public class PlayerShowAwardRPCResponse : MessageObject, IResponse { [Key(0)]public int Error { get; set; } [Key(1)]public string Message { get; set; } [Key(2)]public uint RpcId { get; set; } } }