using System;
using System.Collections.Generic;
namespace ServerData.Team
{
///
/// 结束一桌的游戏的包
///
public class SettleDeskPack
{
public int DeskId;
public List Liveness;
public List Contributions;
}
///
/// 用户单个活跃度信息
///
public class UserSingleLiveness
{
public int UserId;
public int GameId;
public int Liveness;
}
///
/// 用户单个贡献度信息
///
public class UserSingleContribution
{
public int UserId;
public int GameId;
public float Contributions;
}
}