using System; using System.Collections.Generic; namespace ServerData.Team { /// /// 结束一桌的游戏的包 /// public class SettleDeskPack { public int DeskId; public List Liveness; public List Contributions; } /// /// 用户单个活跃度信息 /// public class UserSingleLiveness { public int UserId; public int GameId; public int Liveness; } /// /// 用户单个贡献度信息 /// public class UserSingleContribution { public int UserId; public int GameId; public float Contributions; } }