/* * 由SharpDevelop创建。 * 用户: Administrator * 日期: 2018-11-28 * 时间: 15:38 * * 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件 */ using System; namespace zyxAdapter { /// /// 方法结果体 /// internal struct FunctionRecord { internal DLogs log; internal DGetSeatid GetSeatid; internal DGetPlayerStr GetPlayerStr; internal DGetPlayerInt GetPlayerInt; internal DGetDeskStr GetDeskStr; internal DGetDeskInt GetDeskInt; internal DGetTingStr GetTingStr; internal DGetTingInt GetTingInt; internal DGetRoomStr GetRoomStr; internal DGetRoomInt GetRoomInt; internal DSetPlayer SetPlayer; internal DSendPack SendPack; internal DWarOver WarOver; internal DGetGameInt GetGameInt; internal DGetGameStr GetGameStr; internal DIsKaiZhan IsKaiZhan; internal DSaveMem SaveMem; internal DSaveHuiFang SaveHuiFang; internal DLoadHuiFang LoadHuiFang; internal DDoZyxFun DoZyxFun; internal DLoad_taidata Load_taidata; internal DSave_taidata Save_taidata; internal FunctionRecord(IParasitismUtil ipu){ log = ipu.Logs; GetSeatid = ipu.GetSeatid; GetPlayerStr = ipu.GetPlayerStr; GetPlayerInt = ipu.GetPlayerInt; GetDeskStr = ipu.GetDeskStr; GetDeskInt = ipu.GetDeskInt; GetTingStr = ipu.GetTingStr; GetTingInt = ipu.GetTingInt; GetRoomInt = ipu.GetRoomInt; GetRoomStr = ipu.GetRoomStr; SetPlayer = ipu.SetPlayer; SendPack = ipu.SendPack; WarOver = ipu.WarOver; GetGameInt = ipu.GetGameInt; GetGameStr = ipu.GetGameStr; IsKaiZhan = ipu.IsKaiZhan; SaveMem = ipu.SaveMem; SaveHuiFang = ipu.SaveHuiFang; LoadHuiFang = ipu.LoadHuiFang; DoZyxFun = ipu.DoZyxFun; Load_taidata = ipu.Load_taidata; Save_taidata = ipu.Save_taidata; } } }