using ActorCore; using Server.Net; namespace Server { public static class UserSessionsInfo { private static UserNetActor _userNetActor; /// /// 获取已经绑定的用户连接数量 /// /// public static int GetBindSessionCount() { if (UserSessionsManager.Instance == null) { return 0; } return UserSessionsManager.Instance.Count; } /// /// 获取所有用户连接数据 /// /// public static int GetAllSessionCount() { int cnt = 0; if (NetManager.isStart) //club gameCenter 使用了这个 { cnt += NetManager.Instance.ConnectCount; } if (GameNetManager.IsStart) //游戏用的这个 { cnt += GameNetManager.Instance.ConnectCount; } if (_userNetActor == null && ActorManager.Instance != null) { _userNetActor = ActorManager.Instance.Get(ActorTypeId.UserNet) as UserNetActor; } if (_userNetActor != null) { cnt += _userNetActor.ConnectCnt; } return cnt; } } }