using ActorCore;
using Server.Net;
namespace Server
{
public static class UserSessionsInfo
{
private static UserNetActor _userNetActor;
///
/// 获取已经绑定的用户连接数量
///
///
public static int GetBindSessionCount()
{
if (UserSessionsManager.Instance == null)
{
return 0;
}
return UserSessionsManager.Instance.Count;
}
///
/// 获取所有用户连接数据
///
///
public static int GetAllSessionCount()
{
int cnt = 0;
if (NetManager.isStart) //club gameCenter 使用了这个
{
cnt += NetManager.Instance.ConnectCount;
}
if (GameNetManager.IsStart) //游戏用的这个
{
cnt += GameNetManager.Instance.ConnectCount;
}
if (_userNetActor == null && ActorManager.Instance != null)
{
_userNetActor = ActorManager.Instance.Get(ActorTypeId.UserNet) as UserNetActor;
}
if (_userNetActor != null)
{
cnt += _userNetActor.ConnectCnt;
}
return cnt;
}
}
}