using System;
using Server.MQ;
using Server.Module;
using Server.Data;
using Server.Pack;
using Server.Data.Module;
using GameData;
using System.Xml;
using System.Collections.Generic;
namespace Server
{
///
/// 服务单元工厂
///
public abstract class ServerUtilFactory
{
private IGlobalFactory GlobalMQFactory;
///
/// 创建消息管理
///
public virtual IGlobalFactory CreateGlobalMQFactory() {
if (GlobalMQFactory == null)
GlobalMQFactory = new GlobalMQ.Factory();
return GlobalMQFactory;
}
///
///
///
///
public abstract GlobalManager GetGlobalManager();
///
/// 创建一些信息使用
///
///
///
public abstract Object Produce(string ObjectName);
///
/// 创建心跳包
///
///
public virtual string CreateHeartPack(ModuleUtile util) {
PackHead head = PackHead.Create();
head.sendutil = util;
head.packlx = ServerPackAgreement.nodeHeart;
string result = JsonPack.GetJsonByPack(head, null);
head.Dispose();
return result;
}
///
/// 创建消息处理器
///
///
public virtual GlobalManager.MessageProcessor CreateMessageProcessor() {
return new GlobalManager.MessageProcessor();
}
}
}