using MrWu.Debug; using ObjectModel.Game; using Server.DB.Sql; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using MrWu.DB; namespace GameDAL.Game { /// /// 玩家对战统计 /// public class UserWarDataDal { /// /// 数据库 /// const dbbase SQLDB = dbbase.game2018; private const string Fun_SaveUserWarData = "SaveUserWarData"; public static Task SaveUserWarDataAsync(UserWarDataModel model) { return Task.Run(() => SaveUserWarData(model)); } public static bool SaveUserWarData(UserWarDataModel model) { try { return true; } catch (Exception e) { Debug.Error($"出错:{e.Message}"); return false; } } public static Task GetUserWarDataAsync(int userid,int gameid) { return Task.Run(() => GetUserWarData(userid, gameid)); } /// /// 获取玩家的对战数据 /// /// userid /// 游戏ID /// public static UserWarDataModel GetUserWarData(int userid, int gameId) { //UserWarDataModel result = null; try { return UserWarDataModel.Create(userid,gameId); } catch (Exception e) { Debug.Error($"获取玩家的对战数据出错 msg:{e.Message},code:{e.StackTrace}"); } return null; } } }