using MrWu.Debug;
using ObjectModel.Game;
using Server.DB.Sql;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MrWu.DB;
namespace GameDAL.Game
{
///
/// 玩家对战统计
///
public class UserWarDataDal
{
///
/// 数据库
///
const dbbase SQLDB = dbbase.game2018;
private const string Fun_SaveUserWarData = "SaveUserWarData";
public static Task SaveUserWarDataAsync(UserWarDataModel model)
{
return Task.Run(() => SaveUserWarData(model));
}
public static bool SaveUserWarData(UserWarDataModel model)
{
try
{
return true;
}
catch (Exception e)
{
Debug.Error($"出错:{e.Message}");
return false;
}
}
public static Task GetUserWarDataAsync(int userid,int gameid)
{
return Task.Run(() => GetUserWarData(userid, gameid));
}
///
/// 获取玩家的对战数据
///
/// userid
/// 游戏ID
///
public static UserWarDataModel GetUserWarData(int userid, int gameId) {
//UserWarDataModel result = null;
try
{
return UserWarDataModel.Create(userid,gameId);
}
catch (Exception e) {
Debug.Error($"获取玩家的对战数据出错 msg:{e.Message},code:{e.StackTrace}");
}
return null;
}
}
}