//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Luban; namespace Server.Config { public sealed partial class QueueConfig : Luban.BeanBase { public QueueConfig(ByteBuf _buf) { Id = _buf.ReadInt(); GameId = _buf.ReadInt(); PlayerCnt = _buf.ReadInt(); MergeRobotProb = _buf.ReadFloat(); } public static QueueConfig DeserializeQueueConfig(ByteBuf _buf) { return new QueueConfig(_buf); } /// /// ID /// public readonly int Id; /// /// 服务器游戏id /// public readonly int GameId; /// /// 真人数量 /// public readonly int PlayerCnt; /// /// 强制排队的概率
(排机器人) ///
public readonly float MergeRobotProb; public const int __ID__ = 307257235; public override int GetTypeId() => __ID__; public override string ToString() { return "{ " + "id:" + Id + "," + "gameId:" + GameId + "," + "playerCnt:" + PlayerCnt + "," + "mergeRobotProb:" + MergeRobotProb + "," + "}"; } } }