using System; using System.Collections.Generic; using GameMessage; namespace ObjectModel.Game { /// /// 游戏内部得资产变更包 /// [Serializable] public class PlayerPropertyInnerRequest { /// /// 变更得用户Id /// public int UserId { get; set; } /// /// 所需要变更得资产 /// public List PropertyList { get; set; } /// /// 变更客户端展示类型 /// public PlayerPropertyNotifyUIType NotifyType { get; set; } = PlayerPropertyNotifyUIType.None; } }