using System;
using System.Collections.Generic;
using GameMessage;
namespace ObjectModel.Game
{
///
/// 游戏内部得资产变更包
///
[Serializable]
public class PlayerPropertyInnerRequest
{
///
/// 变更得用户Id
///
public int UserId { get; set; }
///
/// 所需要变更得资产
///
public List PropertyList { get; set; }
///
/// 变更客户端展示类型
///
public PlayerPropertyNotifyUIType NotifyType { get; set; } = PlayerPropertyNotifyUIType.None;
}
}