using System;
namespace ObjectModel.Game
{
public class UserDBEntity
{
public int UserID { get; set;}
public string UserName { get; set;}
public string avatar { get; set;}
public string NickName { get; set;} // 旧的
public string nickNameEm { get; set;} // 新的
public DateTime RegTime { get; set;}
public DateTime LastLoginTime { get; set;}
public int Sex { get; set;}
// 货币
public long money { get; set;} // 金币
public int mmnn { get; set;} // 钻石
}
public class UserGameGoldChangeStatisticsDBEntity
{
public long TotalChangeMoney;
public long TotalMatchChangeMoney;
public int TotalPlayCount;
}
///
/// 游戏游玩金币变更 (sh_log4 表)
///
public class UserGameGoldChangeDBEntity
{
///
/// 用户ID
///
public int userid { get; set;}
///
/// 结算后金额
///
public long money_bak { get; set;}
///
/// 游玩输赢
///
public long money_pay { get; set;}
///
/// 游戏ID
///
public int game_id { get; set;}
///
/// 比赛输赢(含报名费)
///
public int kxgc_change { get; set;}
///
/// 时间
///
public DateTime time_change { get; set;}
///
/// 初始金额
///
public long hjha_loginmoney { get; set;}
///
/// 游玩局数
///
public int hjha_playcount { get; set;}
}
///
/// 玩家游戏排名 (金币排行)(tbUserBaseInfo_OneHour 表)
///
public class UserGameRankDBEntity
{
public int UserID { get; set;}
public string UserName { get; set;}
public string NickName { get; set;}
public long hjha_Gold { get; set;}
}
}