using System; namespace ObjectModel.Game { public class UserDBEntity { public int UserID { get; set;} public string UserName { get; set;} public string avatar { get; set;} public string NickName { get; set;} // 旧的 public string nickNameEm { get; set;} // 新的 public DateTime RegTime { get; set;} public DateTime LastLoginTime { get; set;} public int Sex { get; set;} // 货币 public long money { get; set;} // 金币 public int mmnn { get; set;} // 钻石 } public class UserGameGoldChangeStatisticsDBEntity { public long TotalChangeMoney; public long TotalMatchChangeMoney; public int TotalPlayCount; } /// /// 游戏游玩金币变更 (sh_log4 表) /// public class UserGameGoldChangeDBEntity { /// /// 用户ID /// public int userid { get; set;} /// /// 结算后金额 /// public long money_bak { get; set;} /// /// 游玩输赢 /// public long money_pay { get; set;} /// /// 游戏ID /// public int game_id { get; set;} /// /// 比赛输赢(含报名费) /// public int kxgc_change { get; set;} /// /// 时间 /// public DateTime time_change { get; set;} /// /// 初始金额 /// public long hjha_loginmoney { get; set;} /// /// 游玩局数 /// public int hjha_playcount { get; set;} } /// /// 玩家游戏排名 (金币排行)(tbUserBaseInfo_OneHour 表) /// public class UserGameRankDBEntity { public int UserID { get; set;} public string UserName { get; set;} public string NickName { get; set;} public long hjha_Gold { get; set;} } }