using GameData; using Server.Core; namespace ObjectModel.User { public class ZiChanLogData : IReference { public int Id; public long ChangeValue; public long FinValue; public string Tag; public UserGoldLogType GoldLogType; public void Dispose() { ReferencePool.Recycle(this); } public static ZiChanLogData CreateGold(long changeValue, long finValue, UserGoldLogType goldLogType, string tag) { ZiChanLogData data = ReferencePool.Fetch(); data.Id = ResName.Gold; data.ChangeValue = changeValue; data.FinValue = finValue; data.GoldLogType = goldLogType; data.Tag = tag; return data; } public static ZiChanLogData Create(int id, long changeValue, long finValue, string tag) { ZiChanLogData data = ReferencePool.Fetch(); data.Id = id; data.ChangeValue = changeValue; data.FinValue = finValue; data.Tag = tag; return data; } public bool IsFromPool { get; set; } public long ReferenceId { get; set; } } }