namespace DBEntitys { /// /// /// public class RoomData { /// /// /// public RoomData() { } /// /// /// public System.String weiyima { get; set; } /// /// /// public System.String roomnum { get; set; } /// /// /// public System.Int32 maxcnt { get; set; } /// /// /// public System.Int32 mincnt { get; set; } /// /// /// public System.Int32 warcnt { get; set; } /// /// /// public System.Int32 nowcnt { get; set; } /// /// /// public System.Int32 overCnt { get; set; } /// /// /// public System.Int32 gameid { get; set; } /// /// /// public System.Int32 serverVer { get; set; } /// /// /// public System.Int32 createStyle { get; set; } /// /// /// public System.Int32 createid { get; set; } /// /// /// public System.Int32 fangka { get; set; } /// /// /// public System.DateTime createTime { get; set; } /// /// /// public System.DateTime? closeTime { get; set; } /// /// /// public System.Byte[] roomrule { get; set; } /// /// /// public System.Int32 interceptIp { get; set; } /// /// /// public System.Int32 interceptWeChat { get; set; } /// /// /// public System.String ex { get; set; } /// /// 赔率 /// public System.Double? peilv { get; set; } /// /// 限进 /// public System.Int32 Capping { get; set; } /// /// 备注 /// public System.String Remarks { get; set; } /// /// /// public System.String ruleEx { get; set; } } }