namespace DBEntitys
{
///
///
///
public class RoomData
{
///
///
///
public RoomData()
{
}
///
///
///
public System.String weiyima { get; set; }
///
///
///
public System.String roomnum { get; set; }
///
///
///
public System.Int32 maxcnt { get; set; }
///
///
///
public System.Int32 mincnt { get; set; }
///
///
///
public System.Int32 warcnt { get; set; }
///
///
///
public System.Int32 nowcnt { get; set; }
///
///
///
public System.Int32 overCnt { get; set; }
///
///
///
public System.Int32 gameid { get; set; }
///
///
///
public System.Int32 serverVer { get; set; }
///
///
///
public System.Int32 createStyle { get; set; }
///
///
///
public System.Int32 createid { get; set; }
///
///
///
public System.Int32 fangka { get; set; }
///
///
///
public System.DateTime createTime { get; set; }
///
///
///
public System.DateTime? closeTime { get; set; }
///
///
///
public System.Byte[] roomrule { get; set; }
///
///
///
public System.Int32 interceptIp { get; set; }
///
///
///
public System.Int32 interceptWeChat { get; set; }
///
///
///
public System.String ex { get; set; }
///
/// 赔率
///
public System.Double? peilv { get; set; }
///
/// 限进
///
public System.Int32 Capping { get; set; }
///
/// 备注
///
public System.String Remarks { get; set; }
///
///
///
public System.String ruleEx { get; set; }
}
}