using Server.Core;
namespace Server.Net
{
public class GameNetMsgId
{
public static int curSor = 0;
// ///
// /// 会话已连接
// ///
// public static readonly uint SessionConnected = ++curSor;
///
/// 会话断开
///
public static readonly int SessionDisConnected = ++curSor;
///
/// 会话绑定用户事件
///
public static readonly int SessionBindUser = ++curSor;
///
/// 会话解除用户绑定
///
public static readonly int SessionUnBindUser = ++curSor;
}
}