using Server.Core; namespace Server.Net { public class GameNetMsgId { public static int curSor = 0; // /// // /// 会话已连接 // /// // public static readonly uint SessionConnected = ++curSor; /// /// 会话断开 /// public static readonly int SessionDisConnected = ++curSor; /// /// 会话绑定用户事件 /// public static readonly int SessionBindUser = ++curSor; /// /// 会话解除用户绑定 /// public static readonly int SessionUnBindUser = ++curSor; } }