// Stub for Linux Console mode - networking not used in console test using System; using GameMessage; namespace Server.Net { public class ProxySession : IUserSession, IDisposable { public long Id => 0; public long InstanceId => 0; public bool IsDisConnected => false; public string VerificationCode { get; set; } public SessionUserData UserData => null; public string RemoteIPAddress => "127.0.0.1"; public void Send(byte[] buffer, Type messageType) { } public void Send(MessageData messageData) { } public void BindUser(int userid, string uuid, int clientVer, int plat, string deviceInfo, bool isNewUser, string storeType, bool reset = false) { } public void DisConnected() { } public void Dispose() { } public static ProxySession Create(object _ = null) => new ProxySession(); } }