using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ServerData {
///
/// 服务器管理面板消息ID
///
public static class ServerDashboardPackAgreement {
///
/// 向服务器获取RSA公钥
///
public const int Hello = 50100;
///
/// 服务器管理面板登录
///
public const int Login = 50110;
///
/// 服务器管理面板注销
///
public const int Logout = 50120;
///
/// 游戏服务当前概况
///
public const int State = 50200;
///
/// 服务主机状态
///
public const int Host = 60250;
///
/// 当前服务节点状态
///
public const int GameServerNode = 60300;
///
/// 获取反馈数据
///
public const int GetFeedBackData = 60985;
///
/// 搜索玩家金币变化历史
///
public const int SearchPlayerGoldHistore = 60990;
///
/// 搜索玩家以获取详细信息
///
public const int SearchPlayerDetail = 60995;
///
/// 修改玩家代理身份
///
public const int ModifyDaili = 60996;
///
/// 当前在线玩家状态
///
public const int PlayersOnLineQuery = 61000;
///
/// 充值查询
///
public const int PayQuery = 60100;
///
/// 玩家金币查询
///
public const int PlayerMoneyQuery = 60200;
///
/// 实物卡充值查询
///
public const int CardPayQuery = 60102;
///
/// 发送邮件
///
public const int SendMail = 60103;
///
/// PushMessage 废弃
///
public const int PushMessage = 60104;
}
}