using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ServerData { /// /// 服务器管理面板消息ID /// public static class ServerDashboardPackAgreement { /// /// 向服务器获取RSA公钥 /// public const int Hello = 50100; /// /// 服务器管理面板登录 /// public const int Login = 50110; /// /// 服务器管理面板注销 /// public const int Logout = 50120; /// /// 游戏服务当前概况 /// public const int State = 50200; /// /// 服务主机状态 /// public const int Host = 60250; /// /// 当前服务节点状态 /// public const int GameServerNode = 60300; /// /// 获取反馈数据 /// public const int GetFeedBackData = 60985; /// /// 搜索玩家金币变化历史 /// public const int SearchPlayerGoldHistore = 60990; /// /// 搜索玩家以获取详细信息 /// public const int SearchPlayerDetail = 60995; /// /// 修改玩家代理身份 /// public const int ModifyDaili = 60996; /// /// 当前在线玩家状态 /// public const int PlayersOnLineQuery = 61000; /// /// 充值查询 /// public const int PayQuery = 60100; /// /// 玩家金币查询 /// public const int PlayerMoneyQuery = 60200; /// /// 实物卡充值查询 /// public const int CardPayQuery = 60102; /// /// 发送邮件 /// public const int SendMail = 60103; /// /// PushMessage 废弃 /// public const int PushMessage = 60104; } }