//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Luban; namespace Server.Config { public sealed partial class ResConfig : Luban.BeanBase { public ResConfig(ByteBuf _buf) { Id = _buf.ReadInt(); Name = _buf.ReadString(); ResType = _buf.ReadInt(); } public static ResConfig DeserializeResConfig(ByteBuf _buf) { return new ResConfig(_buf); } /// /// 资源ID(大于100000一定是道具) /// public readonly int Id; /// /// 资源名称 /// public readonly string Name; /// /// 1 (原始货币, 历史遗留问题)
2 道具
3 活动道具(限时) ///
public readonly int ResType; public const int __ID__ = -1244442654; public override int GetTypeId() => __ID__; public override string ToString() { return "{ " + "id:" + Id + "," + "name:" + Name + "," + "resType:" + ResType + "," + "}"; } } }