using GameData;
using GameDAL.Game;
using MrWu.Basic;
using MrWu.Debug;
using ObjectModel;
using ObjectModel.Backend;
using Server.DB.Redis;
using Server.DB.Sql;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ObjectModel.User;
namespace GameDAL.Backend
{
public static class BMAdminDal
{
const int DBIdx = 8;
public static readonly TimeSpan outT = new TimeSpan(1, 0, 0);
///
/// 根据推广标识获取用户
///
///
///
public static BMAdminModel GetBMAdminModelByPlatTag(string platTag)
{
return null;
}
public static Task GetRedNumAsync(int userid)
{
return Task.Run(() => GetRedNum(userid));
}
///
/// 获取玩家红包
///
///
///
public static long GetRedNum(int userid)
{
return 1;
}
///
/// 给玩家加减红包
///
///
/// 正数加 负数减
public static void AddRedNum(int userid, int num)
{
}
}
}