using GameData; using GameDAL.Game; using MrWu.Basic; using MrWu.Debug; using ObjectModel; using ObjectModel.Backend; using Server.DB.Redis; using Server.DB.Sql; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using ObjectModel.User; namespace GameDAL.Backend { public static class BMAdminDal { const int DBIdx = 8; public static readonly TimeSpan outT = new TimeSpan(1, 0, 0); /// /// 根据推广标识获取用户 /// /// /// public static BMAdminModel GetBMAdminModelByPlatTag(string platTag) { return null; } public static Task GetRedNumAsync(int userid) { return Task.Run(() => GetRedNum(userid)); } /// /// 获取玩家红包 /// /// /// public static long GetRedNum(int userid) { return 1; } /// /// 给玩家加减红包 /// /// /// 正数加 负数减 public static void AddRedNum(int userid, int num) { } } }