using ObjectModel; using ObjectModel.Config; using Server.DB.Redis; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GameData; namespace GameDAL.Backend { public class DeskPlayerDal { /// /// 获取禁止同桌信息 /// /// public static string GetNoDeskPlayer() { return redisManager.GetBiSaidb(ConstClass.NoDeskMatesAllowedDBIdx).StringGet(ConstClass.NoDeskMatesAllowedKey); } /// /// 设置禁止同桌信息 /// /// public static void SetNoDeskPlayer(List playerInfos) { if (playerInfos == null) return; redisManager.GetBiSaidb(ConstClass.NoDeskMatesAllowedDBIdx).StringSet(ConstClass.NoDeskMatesAllowedKey, JsonPack.GetJson(playerInfos)); } } }