using ObjectModel;
using ObjectModel.Config;
using Server.DB.Redis;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GameData;
namespace GameDAL.Backend
{
public class DeskPlayerDal
{
///
/// 获取禁止同桌信息
///
///
public static string GetNoDeskPlayer() {
return redisManager.GetBiSaidb(ConstClass.NoDeskMatesAllowedDBIdx).StringGet(ConstClass.NoDeskMatesAllowedKey);
}
///
/// 设置禁止同桌信息
///
///
public static void SetNoDeskPlayer(List playerInfos) {
if (playerInfos == null) return;
redisManager.GetBiSaidb(ConstClass.NoDeskMatesAllowedDBIdx).StringSet(ConstClass.NoDeskMatesAllowedKey, JsonPack.GetJson(playerInfos));
}
}
}