/*
* 作者:吴隆健
* 日期: 2019-04-18
* 时间: 15:48
*
*/
using System;
using System.Collections.Concurrent;
using Server.DB.Redis;
using MrWu.Debug;
namespace GameDAL.ServerInfo
{
///
/// 游戏模块id 与其对应的serid 字典
///
public class GameSeridDic
{
private GameSeridDic(){}
static GameSeridDic(){
instance = new GameSeridDic();
}
public static GameSeridDic instance{
get;
private set;
}
private const string headKey = "Game:NodeInfo:GameSerId";
///
/// 游戏服务器对应的id key 为 模块id value 为gameid
///
private ConcurrentDictionary GameSers = new ConcurrentDictionary();
///
/// 添加
///
///
///
public void Add(int moduleId,int serverId){
redisManager.db.HashSet(headKey,moduleId.ToString(),serverId.ToString());
}
}
}