/* * 作者:吴隆健 * 日期: 2019-04-18 * 时间: 15:48 * */ using System; using System.Collections.Concurrent; using Server.DB.Redis; using MrWu.Debug; namespace GameDAL.ServerInfo { /// /// 游戏模块id 与其对应的serid 字典 /// public class GameSeridDic { private GameSeridDic(){} static GameSeridDic(){ instance = new GameSeridDic(); } public static GameSeridDic instance{ get; private set; } private const string headKey = "Game:NodeInfo:GameSerId"; /// /// 游戏服务器对应的id key 为 模块id value 为gameid /// private ConcurrentDictionary GameSers = new ConcurrentDictionary(); /// /// 添加 /// /// /// public void Add(int moduleId,int serverId){ redisManager.db.HashSet(headKey,moduleId.ToString(),serverId.ToString()); } } }