/* * 由SharpDevelop创建。 * 用户: Administrator * 日期: 2019-01-02 * 时间: 13:07 * * 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件 */ using System; using Server.Data.Module; using GameData; namespace Server.DB.Redis { /// /// redis字典 /// public static class RedisDictionary { /// /// 配置所在的redis数据库 /// public const int configDb = 1; /// /// 缓存数据库 /// public const int cachedb = 1; /// /// 版本数据库 /// public const int clientverdb = 2; /// /// 聊天缓存的消息数据 /// public const int chatmessagedb = 3; /// /// 玩家状态存储库 /// public const int PlayerState = 4; /// /// 统计库-6381 /// public const int Statistics = 6; /// /// 游戏服务器细节信息 /// public const string GameSerinfoDetail = "GameSerinfoDetail"; /// /// 所有的服务器配置 /// public const string AllServerConfig = "AllServerConfig"; public const string AllServerConfigVer = "AllServerConfig:ver"; /// /// 存储配置服务器用的Key todo 这个key废弃了 1 号库 /// public const string GameConfigServerLuBanKey = "GameConfigServerLuBan"; /// /// 玩家活动数据 /// public const string ActivityPlayerData = "Game:ActivityPlayerData:{0}"; #region 模块数据表 /// /// 权重 /// public const string weightsField = "Weights"; /// /// 是否死亡 /// public const string dieField = "isDie"; /// /// 模块数据表 /// public const string tbModuleData = "tbModuleData"; /// /// 节点名称 /// public const string moduleNames = "nodenames"; #endregion #region ModuleOnlineTab /// /// 在线模块编号表 /// public const string tbModuleNum = "tbModuleNum"; /// /// /// /// /// public static string dbModuleNumKey(ModuleUtile util){ return tbModuleData + "." + util.id; } /// /// /// /// /// public static string dbModuleNumKey(int ModuleUtileId){ return tbModuleData + "." + ModuleUtileId; } #endregion /// /// 模块名称表 /// public const string tbModuleName = "Game:tbModuleName"; /// /// 游戏信息表名 存储gameid gamesty /// public const string GameInfoTabName = "Game:NodeInfo:GamesInfo"; #region friendRoom /// /// 上次创建房间的时间 数据类型hash key1 lastCreateRoomTime 上次的创建时间 key2 lastRoomNum 上次的房间号 /// public const string lastRoomNum = "Game:FriendRoom:lastRoomNum"; /// /// 上次创建房间的时间 /// public const string lastCreatRoomTime = "Game:FriendRoom:lastDateTime"; /// /// 上次创建房间的房间号 /// public const string lastCreateRoomNum = "Game:FriendRoom:lastRoomNum"; /// /// 房间号标记 数据类型 string key=roomTag+"roomNum"; 存储的房间唯一码 /// public const string roomTag = "Game:FriendRoom:Room."; /// /// 玩家的房间号以及唯一码信息 /// public const string PlayerRoomNum = "Game:FriendRoom:Player:"; /// /// 房间其他字段 /// key1 friendRoomField+"唯一吗" hash 房间详细数据 /// key3 friendRoomField+"唯一吗."+"每局详情_idx" hash 存储每局分数 /// public const string friendRoomField = "Game:FriendRoom:weiyima:"; /// /// 朋友房战斗数据_用来恢复用的 /// public const string friendRoomfightdata = "Game:FriendRoom:data:"; /// /// 朋友房战斗记_用来回放用的 /// public const string friendRoomfightRecord = "Game:FriendRoom:Record:"; #endregion } }