using Server.Core; namespace Server.Net { /// /// 会话用户数据 -- 这个还不能使用线程池,找不准释放的机会 /// public class SessionUserData { /// /// 玩家的Userid; /// public int Userid { get; private set; } /// /// 会话Uuid /// public string Uuid { get; private set; } /// /// 客户端版本 /// public int ClientVer { get; private set; } /// /// 0桌面模式 1安卓平台 2苹果平台 3小游戏 4WebGl /// public int Plat { get; private set; } /// /// 设备信息 /// public string DeviceInfo { get; private set; } /// /// 是否是新用户 /// public bool IsNewUser { get; private set; } /// /// 商店类型 /// public string StoreType { get; private set; } public static SessionUserData Create(int userid,string uuid,int clientVer,int plat,string deviceInfo,bool isNewUser,string storeType) { SessionUserData data = new SessionUserData(); data.Userid = userid; data.Uuid = uuid; data.ClientVer = clientVer; data.Plat = plat; data.DeviceInfo = deviceInfo; data.IsNewUser = isNewUser; data.StoreType = storeType; return data; } // public override void Dispose() // { // Uuid = null; // DeviceInfo = null; // } } }