using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace GameData.Club { /// /// 封禁玩家信息 xu add /// public class ClubBlockPlayerInfo { /// /// 玩家Id /// public int UserId; /// /// 玩家性别 --暂时没有赋值 /// public int Sex; /// /// 玩家昵称 /// public string NickName; /// /// 是否允许进入游戏, 1为允许,非1为不允许 /// 保存统一,方便以后其他状态的扩展 /// public int InGame; /// /// 加入时间 /// public DateTime JoinClubDateTime; /// /// 加入方式 --暂时获取不到 /// public int JoinStyle; /// /// 如果是邀请方式,该字段存储邀请人姓名。如果是会长邀请的该值就是 “会长” /// --暂时获取不到 /// public string InvitationName; /// /// 构造 /// public ClubBlockPlayerInfo(){ } } /// /// /// public class LeagueClubBlockPlayerInfo : ClubBlockPlayerInfo { /// /// /// public string ClubName; /// /// /// public int ClubId; /// /// /// public LeagueClubBlockPlayerInfo() { } } }