using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace GameData.Club
{
///
/// 封禁玩家信息 xu add
///
public class ClubBlockPlayerInfo
{
///
/// 玩家Id
///
public int UserId;
///
/// 玩家性别 --暂时没有赋值
///
public int Sex;
///
/// 玩家昵称
///
public string NickName;
///
/// 是否允许进入游戏, 1为允许,非1为不允许
/// 保存统一,方便以后其他状态的扩展
///
public int InGame;
///
/// 加入时间
///
public DateTime JoinClubDateTime;
///
/// 加入方式 --暂时获取不到
///
public int JoinStyle;
///
/// 如果是邀请方式,该字段存储邀请人姓名。如果是会长邀请的该值就是 “会长”
/// --暂时获取不到
///
public string InvitationName;
///
/// 构造
///
public ClubBlockPlayerInfo(){ }
}
///
///
///
public class LeagueClubBlockPlayerInfo : ClubBlockPlayerInfo
{
///
///
///
public string ClubName;
///
///
///
public int ClubId;
///
///
///
public LeagueClubBlockPlayerInfo() { }
}
}