/* * 作者:吴隆健 * 日期: 2019-04-12 * 时间: 17:43 * */ using System; using System.Collections.Generic; namespace GameData.Club { /// /// 竞技比赛常量数据 /// public class ConstData { /// /// 名称 /// public const string CLUB_NAME = "公会"; /// /// 竞技比赛名称最小字符数 /// public const int minClubNameLength = 3; /// /// 竞技比赛名称最大字符数 /// public const int maxClubNameLength = 8; /// /// 竞技比赛最大成员数量 /// public const int maxMemNum = 1000; /// /// 竞技比赛最大玩法数量 /// public const int maxplaywayNum = 100; /// /// 一场游戏的最大人数 /// public const int maxGamePlayerCount = 8; /// /// 最大竞技比赛数量 /// public const int maxClubNumCnt = 10; /// /// 我的竞技比赛最大数量 /// public const int maxMyClubNumCnt = 5; /// /// 我加入的竞技比赛最大数量 /// public const int maxJoinClubNumCnt = 5; /// /// 一个玩家所能获得的最大记录数量 /// public const int maxPlayerFightRecordCount = 50; /// /// 创建竞技比赛所需的房卡数量 /// public const int minRoomCardForCreateClub = 200; /// /// 创建竞技比赛所需的道具数量 /// public const int minPropForCreateClub = 1; /// /// 最多显示消息数量 /// public const int maxMessageCnt = 20; /// /// 最多显示记录的数量 /// public const int maxrecordCnt = 20; /// /// 如果是重置比赛积分的比赛设置,重置比赛时候的AwardId标记 /// public const int AwardId_CloseMatchWithResetScore = 101; /// /// 颁奖的时候,无需要颁奖汇总显示的标记 /// public const int AwardId_AwardNoInHistory = 100; /// /// ID 小于 100 认为是要在历史汇总中显示的 /// 当前默认的需要汇总的ID /// public const int AwardId_Default = 99; /// /// 需要显示在历史中的汇总记录 /// public const int AwardId_InHistoryCloseMatchWithResetScore = 98; /// /// /// public ConstData() { } } /// /// 俱乐部设置 /// public static class ClubSettingConst { public static int JoinDeskMode_JoinDesk = 0; public static int JoinDeskMode_CreateDesk = 1; } public static class ClubPlayerPositionType { public const int President = 0; // 会长 public const int PlaceHolder = 1; // 占位 public const int Manager = 2; // 管理员 public const int Partner = 3; // 合伙人 /// /// 可以管理俱乐部部分功能 /// public static bool IsManageClub(int position) { return position == President || position == Manager || position == Partner; } } public static class ClubReadyTimeOutConfig { public static int DefaultReadyTimeOutSeconds = 30; public enum KickOption { SystemDefault, // 系统默认 NeverKick, // 不踢出 Sec10, // 10s Sec20, // 20s Sec30, // 30s Min1, // 1分钟 Min2, // 2分钟 Min3, // 3分钟 Min5 // 5分钟 } public class KickConfig { public KickOption Option { get; set; } public string Label { get; set; } // 界面显示的文字 public int TimeoutSeconds { get; set; } // 倒计时秒数(统一单位) public KickConfig(KickOption option, string label, int timeoutSeconds) { Option = option; Label = label; TimeoutSeconds = timeoutSeconds; } } // 核心映射字典 public static readonly List KickSettings = new() { { new KickConfig(KickOption.SystemDefault, "系统默认", 30) }, // { KickOption.NeverKick, new KickConfig("不踢出", false, false, -1) }, { new KickConfig(KickOption.Sec10, "10s", 10) }, { new KickConfig(KickOption.Sec20, "20s", 20) }, { new KickConfig(KickOption.Sec30, "30s", 30) }, { new KickConfig(KickOption.Min1, "1分钟", 60) }, { new KickConfig(KickOption.Min2, "2分钟", 120) }, { new KickConfig(KickOption.Min3, "3分钟", 180) }, { new KickConfig(KickOption.Min5, "5分钟", 300) } }; } /// /// 服务器客户端公用方法 /// public static class ClubSCFunc { public static string GetPositionName(int position) { switch (position) { case 0: return "会长"; case 1: case 2: return "管理员"; case 3: return "合伙人"; default: return "会员"; } } } }