/* * 作者:吴隆健 * 日期: 2019-04-22 * 时间: 16:54 * */ using Newtonsoft.Json; using System; using System.Collections.Generic; namespace GameData { /// /// 分值 /// public class FightScore : ICloneable { /// /// 数据库的id /// public int id; /// /// 竞技比赛id /// public int clubid; /// /// 玩法id /// 从int 改为string 之前也没有使用上。 /// public string wayid; /// /// 朋友房唯一码 /// public string weiyima; /// /// 游戏的服务器id /// public int game_serid; /// /// 房间号 /// public int roomnum; /// /// 开始时间 /// public DateTime startTime; /// /// 结束时间 /// public DateTime endTime; /// /// 开战次数 /// public int warCnt; /// /// 打完多少盘 /// public int overCnt; /// /// 耗卡数量 --xu add /// public int CardNum; /// /// 解散原因 /// public int Style; /// /// 解散玩家ID /// public int DisUserId; /// /// 分值 /// public Player[] scores; /// /// /// public FightScore() { } /// /// 浅克隆 /// /// public object Clone() { return this.MemberwiseClone(); } /// /// 玩家 /// public class Player { /// /// 用户唯一id /// public int userid; /// /// 名称 /// public string name; /// /// 分值 /// public decimal score; /// /// 玩家头像 /// public string photo; /// /// 俱乐部id /// public int clubId; /// /// 俱乐部名字 /// public string clubName; /// /// /// public Player() { } /// /// /// /// /// /// public Player(int userid, string name, decimal score) { this.userid = userid; this.name = name; this.score = score; } } } }