using System; using System.Text; namespace GameData{ /// /// 消息数据 /// public class MessageData { /// /// 0 全服喊话 1单游喊话 2全桌喊话 3全竞技比赛喊话(clubid) 4私聊(userid) /// public int msgStyle; /// /// 当是竞技比赛喊话时 是竞技比赛id 当是私聊时 是玩家userid /// public int serverid; /// /// 文本内容 /// public string context; /// /// 发送者userid /// public int receiveId; /// /// 发送者昵称 /// public string receiveNickName; /// /// 发送者经验 /// public int receiveExp; /// /// /// public MessageData() { } /// /// /// /// /// /// public MessageData(int msgStyle,string context,int serverid) { this.msgStyle = msgStyle; this.context = context; this.serverid = serverid; } /// /// /// /// public override string ToString() { StringBuilder sb = new StringBuilder(); sb.Append("msgSty: "); sb.Append(msgStyle); sb.Append(Environment.NewLine); sb.Append("context:"); sb.Append(context); sb.Append(Environment.NewLine); sb.Append("serverid:"); sb.Append(serverid); sb.Append(Environment.NewLine); sb.Append("receiveId:"); sb.Append(receiveId); sb.Append(Environment.NewLine); sb.Append("receiveNickName:"); sb.Append(receiveNickName); sb.Append(Environment.NewLine); sb.Append("receiveExp:"); sb.Append(receiveExp); return sb.ToString(); } } }