using System;
namespace GameData.Race
{
///
/// 告诉玩家淘汰还是晋级
///
[Serializable]
public class LunGameResultPack
{
///
/// 1晋级 2淘汰 3轮空晋级
///
public byte IsOver;
///
/// 第几轮
///
public int CurrentLun;
///
/// 总轮数
///
public int LunCount;
#if Server
///
/// 比赛内存
///
public Object Match;
#else
///
/// 比赛内存
///
public FixedMatchMemroy Match;
#endif
///
/// 总人数
///
public int PeopleCount;
///
/// 标题
///
public string Title;
///
/// 名次
///
public int Index;
///
/// 奖励信息,为空就是没有奖励
///
public AwardInfoPack AwardInfo;
///
/// 比赛是否结束
///
public bool IsMatchOver;
}
}