using System; namespace GameData.Race { /// /// 告诉玩家淘汰还是晋级 /// [Serializable] public class LunGameResultPack { /// /// 1晋级 2淘汰 3轮空晋级 /// public byte IsOver; /// /// 第几轮 /// public int CurrentLun; /// /// 总轮数 /// public int LunCount; #if Server /// /// 比赛内存 /// public Object Match; #else /// /// 比赛内存 /// public FixedMatchMemroy Match; #endif /// /// 总人数 /// public int PeopleCount; /// /// 标题 /// public string Title; /// /// 名次 /// public int Index; /// /// 奖励信息,为空就是没有奖励 /// public AwardInfoPack AwardInfo; /// /// 比赛是否结束 /// public bool IsMatchOver; } }