using System.ComponentModel;
using System.Runtime.InteropServices;
namespace GameMessage
{
public static partial class MessageCode
{
#region Common 0000 - 9999
///
/// 注册会话请求
///
public const int RegisterSessionRequest = 1;
///
/// 注册会话响应
///
public const int RegisterSessionResponse = 2;
///
/// 更新会话过期时间
///
public const int UpdateSessionExpireTime = 3;
///
/// 获取活动道具数据请求
///
public const int ActivityPropDataGetRequest = 4;
///
/// 获取活动道具数据响应
///
public const int ActivityPropDataGetResponse = 5;
///
/// 活动道具数据变更数据推送
///
public const int ActivityPropDataChange = 6;
///
/// 连接请求
///
public const int ConnectSYN = 7;
///
/// 连接响应
///
public const int ConnectACK = 8;
///
/// 连接断开请求
///
public const int ConnectFin = 9;
//public const int ConnectFinAck = 10;
///
/// 路由心跳请求
///
public const int RouterHeartRequest = 11;
///
/// 路由心跳响应
///
public const int RouterHeartResponse = 12;
///
/// 链接验证码
///
public const int ConnectAuthCode = 13;
///
/// 游戏测试包
///
public const int GamePackTestRequest = 14;
///
/// 游戏测试响应包
///
public const int GamePackTestResponse = 15;
///
/// 服务器断开包
///
public const int ServerFin = 16;
///
/// 游戏主动断开玩家
///
public const int GameFinPlayer = 20;
///
/// 提示码
///
public const int TipCode = 100;
#endregion Common
}
}