#if GameClient using GameFramework; #endif using MessagePack; namespace GameMessage { [Message(MessageCode.GamePackTestRequest)] [MessagePackObject] public class GamePackTestRequest : MessageData { [Key(0)] public int Id; [Key(1)] public byte[] Data; #if GameClient public static GamePackTestRequest Create(int id,byte[] data = null) { GamePackTestRequest request = ReferencePool.Acquire(); request.Id = id; request.Data = data; return request; } public override void Clear() { this.Data = null; } #endif } [Message(MessageCode.GamePackTestResponse)] [MessagePackObject] public class GamePackTestResponse : MessageData { /// /// 响应ID /// [Key(0)] public int Id; [Key(1)] public byte[] Data; } }