using System;
using MessagePack;
namespace GameMessage
{
[MessagePackObject]
public class UserRegistrationData
{
public const string UserIdName = nameof(UserId);
public const string InviteIdName = nameof(InviteId);
public const string RegisterChannelName = nameof(RegisterChannel);
public const string AccountTypeName = nameof(AccountType);
public const string RegisterTimeName = nameof(RegisterTime);
public const string RemarkName = nameof(Remark);
///
/// 用户Id
///
[Key(0)] public int UserId { get; set; }
///
/// 邀请人
///
[Key(1)] public string InviteId { get; set; }
///
/// 注册平台 (PlatType)
///
[Key(2)] public int RegisterChannel { get; set; }
///
/// 账号类型 (普通账号、微信、QQ、、、) (LoginType)
///
[Key(3)] public int AccountType { get; set; }
///
/// 注册时间
///
[Key(4)] public DateTime RegisterTime { get; set; }
///
/// 注册备注
///
[Key(5)] public string Remark { get; set; }
}
}