#if GameClient
using GameFramework;
#endif
using System;
using MessagePack;
namespace GameMessage
{
///
/// 福利数据请求
///
[Message(MessageCode.WelfareDataRequest)]
[MessagePackObject()]
[Obsolete("版本50以上过时")]
public class WelfareDataRequest : MessageData
{
#if GameClient
public static WelfareDataRequest Create()
{
return ReferencePool.Acquire();
}
#endif
}
///
/// 福利数据响应
///
[Message(MessageCode.WelfareDataResponse)]
[MessagePackObject()]
[Obsolete("版本50以上过时")]
public class WelfareDataResponse : MessageData
{
///
/// 上次签到的时间
///
[Key(0)] public string LastSignTimeStr;
///
/// 连续签到次数
///
[Key(1)] public int LastSignCnt;
}
///
/// 救济金请求
///
[Message(MessageCode.ReliefRequest)]
[MessagePackObject()]
[Obsolete("版本50以上过时")]
public class ReliefRequest : MessageData
{
///
/// 可领救济金的条件
///
[Key(0)] public int Poor;
///
/// 救济金的金额
///
[Key(1)] public int Relief;
///
/// 是否看广告
///
[Key(2)] public bool IsAd;
#if GameClient
public static ReliefRequest Create()
{
return ReferencePool.Acquire();
}
public override void Clear()
{
Poor = 0;
Relief = 0;
IsAd = false;
}
#endif
}
///
/// 救济金响应
///
[Message(MessageCode.ReliefResponse)]
[MessagePackObject()]
[Obsolete("版本50以上过时")]
public class ReliefResponse : MessageData
{
///
/// 领取到的金额
///
[Key(0)] public int Money;
///
/// 领取次数
///
[Key(1)] public int DoleCnt;
///
/// 领取结果
///
[Key(2)] public int ResultCode;
}
///
/// 转盘请求
///
[Message(MessageCode.TurnTableRequest)]
[MessagePackObject()]
[Obsolete("版本50以上过时")]
public class TurnTableRequest : MessageData
{
///
/// 是否活动
///
[Key(0)] public bool IsActivity;
}
///
/// 转盘响应
///
[Message(MessageCode.TurnTableResponse)]
[MessagePackObject()]
[Obsolete("版本50以上过时")]
public class TurnTableResponse : MessageData
{
/*
1 100W金币 50%
2 80礼券 40%
3 1参赛卷 3%
4 1复活卡 3%
5 300万金币 1%
6 240礼券 1%
7 3参赛卷 1%
8 3张复活卡 1% */
///
/// 奖励类型
///
[Key(0)] public int RewardType;
///
/// 连续领取的次数
///
[Key(1)] public int ContinuousDoleCnt;
///
/// 是否活动
///
[Key(2)] public bool IsActivity;
///
/// 结果
///
[Key(3)] public int ResultCode;
}
///
/// 签到宝箱领取请求
///
[Message(MessageCode.SignBoxRequest)]
[MessagePackObject()]
[Obsolete("版本50以上过时")]
public class SignBoxRequest : MessageData
{
///
/// 宝箱索引
///
[Key(0)] public int BoxIndex;
#if GameClient
public static SignBoxRequest Create(int boxIndex)
{
SignBoxRequest request = ReferencePool.Acquire();
request.BoxIndex = boxIndex;
return request;
}
#endif
}
///
/// 签到宝箱领取响应
///
[Message(MessageCode.SignBoxResponse)]
[MessagePackObject()]
[Obsolete("版本50以上过时")]
public class SignBoxResponse : MessageData
{
///
/// 宝箱索引
///
[Key(0)] public int BoxIndex;
///
/// 领取结果
///
[Key(1)] public int ResultCode;
}
///
/// 广告礼包请求
///
[Message(MessageCode.AdGiftRequest)]
[MessagePackObject()]
[Obsolete("版本50以上过时")]
public class AdGiftRequest : MessageData
{
#if GameClient
public static AdGiftRequest Create()
{
return ReferencePool.Acquire();
}
#endif
}
///
/// 广告礼包响应
///
[Message(MessageCode.AdGiftResponse)]
[MessagePackObject()]
[Obsolete("版本50以上过时")]
public class AdGiftResponse : MessageData
{
///
/// 领取的金额
///
[Key(0)] public int Money;
///
/// 领取的次数
///
[Key(1)] public int AdGiftCnt;
///
/// 领取结果
///
[Key(2)] public int ResultCode;
}
///
/// 摇钱树请求
///
[Message(MessageCode.ShakeTreeRequest)]
[MessagePackObject()]
public class ShakeTreeRequest : MessageData
{
///
/// 摇树次数
///
[Key(0)] public int Cnt;
#if GameClient
public static ShakeTreeRequest Create(int cnt)
{
ShakeTreeRequest request = ReferencePool.Acquire();
request.Cnt = cnt;
return request;
}
#endif
}
///
/// 摇钱树响应
///
[Message(MessageCode.ShakeTreeResponse)]
[MessagePackObject()]
public class ShakeTreeResponse : MessageData
{
///
/// 消耗的游戏币
///
[Key(0)] public long ExpendMoney;
///
/// 参赛券数量
///
[Key(1)] public int CanSaiJuanNum;
///
/// 礼券数量
///
[Key(2)] public int LiQuanNum;
///
/// 摇树结果
///
[Key(3)] public int ResultCode;
}
}