using GameMessage;
using MessagePack;
#if GameClient
using GameFramework;
#endif
namespace GameMessage
{
[Message(MessageCode.BugReportRequest)]
[MessagePackObject()]
public class BugReportRequest : MessageData
{
///
/// 联系方式
///
[Key(0)] public string Phone;
///
/// bug描述
///
[Key(1)] public string Description;
///
/// 当前游戏的状态
///
[Key(2)] public string GameState;
///
/// 当前所在的游戏名称
///
[Key(3)] public string GameName;
///
/// 当前所在的游戏页面
///
[Key(4)] public string GamePage;
///
/// App版本
///
[Key(5)] public string AppVer;
///
/// 版本描述
///
[Key(6)] public string VerCode;
///
/// 资源版本
///
[Key(7)] public string ResVer;
///
/// 平台名称
///
[Key(8)] public string PlatName;
///
/// 设备系统
///
[Key(9)] public string DeviceSystem;
///
/// 是否是测试模式
///
[Key(10)] public bool IsTestModel;
///
/// 商店类型
///
[Key(11)] public string StoreType;
#if GameClient
public static BugReportRequest Create()
{
return ReferencePool.Acquire();
}
public override void Clear()
{
Phone = null;
Description = null;
GameState = null;
GameName = null;
GamePage = null;
AppVer = null;
VerCode = null;
ResVer = null;
PlatName = null;
DeviceSystem = null;
IsTestModel = false;
StoreType = null;
}
#endif
}
[Message(MessageCode.BugReportResponse)]
[MessagePackObject()]
public class BugReportResponse : MessageData
{
///
/// 结果类型
///
[Key(0)] public int ResultCode;
///
/// 日志提交的地址
///
[Key(1)] public string ReportUrl;
///
/// 提交的日志长度
///
[Key(2)] public int LogLength;
}
}