using MessagePack;
#if GameClient
using GameFramework;
#endif
namespace GameMessage
{
[Message(MessageCode.EditorUserPwdRequest)]
[MessagePackObject]
public class EditorUserPwdRequest : MessageData
{
///
/// 用户名
/// ///
[Key(0)]
public string UserName;
///
/// 密码
///
[Key(1)]
public string Pwd;
#if GameClient
public static EditorUserPwdRequest Create(string userName, string pwd)
{
EditorUserPwdRequest request = ReferencePool.Acquire();
request.UserName = userName;
request.Pwd = pwd;
return request;
}
public override void Clear()
{
UserName = null;
Pwd = null;
}
#endif
}
[Message(MessageCode.EditorUserPwdResponse)]
[MessagePackObject]
public class EditorUserPwdResponse : MessageData
{
///
/// 结果
///
[Key(0)]
public int ResultCode;
///
/// 用户名
///
[Key(1)]
public string UserName;
}
}