using MessagePack; #if GameClient using GameFramework; #endif namespace GameMessage { /// /// 注销请求 /// [Message(MessageCode.LogOutRequest)] [MessagePackObject()] public class LogOutRequest : MessageData { #if GameClient public static LogOutRequest Create() { return ReferencePool.Acquire(); } #endif } /// /// 注销响应 /// [Message(MessageCode.LogOutResponse)] [MessagePackObject()] public class LogOutResponse : MessageData { [Key(0)] public int ResultCode; } }