using MessagePack;
#if GameClient
using GameFramework;
#endif
namespace GameMessage
{
///
/// 注销请求
///
[Message(MessageCode.LogOutRequest)]
[MessagePackObject()]
public class LogOutRequest : MessageData
{
#if GameClient
public static LogOutRequest Create()
{
return ReferencePool.Acquire();
}
#endif
}
///
/// 注销响应
///
[Message(MessageCode.LogOutResponse)]
[MessagePackObject()]
public class LogOutResponse : MessageData
{
[Key(0)]
public int ResultCode;
}
}