using System.ComponentModel; namespace NetWorkMessage { public static class MessageOpcode { /// /// 无效的 /// public const uint None = 0; public const uint NetInnerMessage = 1; public const uint NetInnerRequest = 2; public const uint NetInnerResponse = 3; /// /// 普通消息 /// public const uint NormalMessage = 4; /// /// 请求消息 /// public const uint NormalRequestMessage = 5; /// /// 回应消息 /// public const uint NormalResponseMessage = 6; /// /// 跨进程发消息指令 /// public const uint StartProcessMessage = 7; public const uint ProcessRequestMessage = 8; public const uint ProcessResponseMessage = 9; /// /// 外部消息 /// public const uint Client2ServerMessage = 10; /// /// 客户端消息 /// public const uint ClientMessage = 11; /// /// 绑定用户数据 /// public const uint BindUserRequest = 12; /// /// 绑定用户数据回应 /// public const uint BindUserResponse = 13; /// /// 路由心跳包 /// public const uint RouterHeart = 14; /// /// 服务器发送给客户端 /// public const uint Server2ClientMessage = 15; /// /// 路由过来连接 /// public const uint RouterSyn = 16; /// /// 路由确认连接 /// public const uint RouterAck = 17; /// /// 路由断开 /// public const uint RouterFin = 18; /// /// 路由确认断开 /// public const uint RouterFinAck = 19; /// /// RPC Pay /// public const uint PayInnerRPCRequest = 20; public const uint PayInnerRPCResponse = 21; /// /// 发送消息给用户 /// public const uint UserNetSendMessage = 22; /// /// 强制断开用户网络连接 /// public const uint UserNetForceFinMessage = 23; /// /// RPC 客户端通知支付成功 /// public const uint PayC2SSuccessNotifyInnerRPCRequest = 24; public const uint PayC2SSuccessNotifyInnerRPCResponse = 25; /// /// RPC 调用中心服务器通知玩家显示奖励 /// public const uint PlayerShowAwardRPCRequest = 26; public const uint PlayerShowAwardRPCResponse = 27; /// /// 玩家道具变化 /// public const uint UserPropChange = 28; /// /// RPC 从桌子上踢出玩家 /// public const uint GameClubKickOutPlayerRPCRequest = 29; public const uint GameClubKickOutPlayerRPCResponse = 30; /// /// RPC 俱乐部解散桌子 /// public const uint GameClubDismissDeskRPCRequest = 31; public const uint GameClubDismissDeskRPCResponse = 32; /// /// RPC 俱乐部加入桌子 /// public const uint GameClubJoinDeskRPCRequest = 33; public const uint GameClubJoinDeskRPCResponse = 34; /// /// RPC 获取俱乐部信息 /// public const uint ClubGetInfoRPCRequest = 35; public const uint ClubGetInfoRPCResponse = 36; /// /// RPC 测试消息 /// public const uint RpcTestRequest = 37; public const uint RpcTestResponse = 38; /// /// 用户货币变化事件 /// public const uint UserCurrencyChange = 39; /// /// 用户登录数据 /// public const uint UserLoginData = 40; /// /// 客户端链接路由的IP地址拉黑通知 /// public const uint ClientRouterIPAddBlack = 41; } }