6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
57 lines
1.4 KiB
C#
57 lines
1.4 KiB
C#
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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namespace Server.Config
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{
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public sealed partial class ResConfig : Luban.BeanBase
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{
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public ResConfig(ByteBuf _buf)
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{
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Id = _buf.ReadInt();
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Name = _buf.ReadString();
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ResType = _buf.ReadInt();
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}
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public static ResConfig DeserializeResConfig(ByteBuf _buf)
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{
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return new ResConfig(_buf);
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}
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/// <summary>
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/// 资源ID(大于100000一定是道具)
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/// </summary>
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public readonly int Id;
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/// <summary>
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/// 资源名称
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/// </summary>
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public readonly string Name;
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/// <summary>
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/// 1 (原始货币, 历史遗留问题)<br/>2 道具<br/>3 活动道具(限时)
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/// </summary>
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public readonly int ResType;
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public const int __ID__ = -1244442654;
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public override int GetTypeId() => __ID__;
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public override string ToString()
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{
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return "{ "
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+ "id:" + Id + ","
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+ "name:" + Name + ","
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+ "resType:" + ResType + ","
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+ "}";
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}
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}
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}
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