6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
63 lines
1.7 KiB
C#
63 lines
1.7 KiB
C#
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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namespace Server.Config
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{
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public sealed partial class SignConfig : Luban.BeanBase
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{
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public SignConfig(ByteBuf _buf)
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{
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Id = _buf.ReadInt();
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{int __n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);SignData = new ResData[__n0];for(var __index0 = 0 ; __index0 < __n0 ; __index0++) { ResData __e0;__e0 = ResData.DeserializeResData(_buf); SignData[__index0] = __e0;}}
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DataType = _buf.ReadInt();
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RewardDay = _buf.ReadInt();
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}
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public static SignConfig DeserializeSignConfig(ByteBuf _buf)
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{
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return new SignConfig(_buf);
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}
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/// <summary>
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/// 签到数据
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/// </summary>
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public readonly int Id;
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/// <summary>
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/// 资源名称
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/// </summary>
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public readonly ResData[] SignData;
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/// <summary>
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/// 1 签到<br/>2 礼包
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/// </summary>
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public readonly int DataType;
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/// <summary>
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/// 连续签到天数
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/// </summary>
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public readonly int RewardDay;
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public const int __ID__ = 51128191;
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public override int GetTypeId() => __ID__;
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public override string ToString()
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{
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return "{ "
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+ "id:" + Id + ","
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+ "signData:" + Luban.StringUtil.CollectionToString(SignData) + ","
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+ "dataType:" + DataType + ","
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+ "rewardDay:" + RewardDay + ","
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+ "}";
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}
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}
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}
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