Files
hjha-server/GameDAL/Game/UserWarDataDal.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

70 lines
1.9 KiB
C#

using MrWu.Debug;
using ObjectModel.Game;
using Server.DB.Sql;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MrWu.DB;
namespace GameDAL.Game
{
/// <summary>
/// 玩家对战统计
/// </summary>
public class UserWarDataDal
{
/// <summary>
/// 数据库
/// </summary>
const dbbase SQLDB = dbbase.game2018;
private const string Fun_SaveUserWarData = "SaveUserWarData";
public static Task<bool> SaveUserWarDataAsync(UserWarDataModel model)
{
return Task.Run(() => SaveUserWarData(model));
}
public static bool SaveUserWarData(UserWarDataModel model)
{
try
{
return true;
}
catch (Exception e)
{
Debug.Error($"出错:{e.Message}");
return false;
}
}
public static Task<UserWarDataModel> GetUserWarDataAsync(int userid,int gameid)
{
return Task.Run(() => GetUserWarData(userid, gameid));
}
/// <summary>
/// 获取玩家的对战数据
/// </summary>
/// <param name="userid">userid</param>
/// <param name="gameId">游戏ID</param>
/// <returns></returns>
public static UserWarDataModel GetUserWarData(int userid, int gameId) {
//UserWarDataModel result = null;
try
{
return UserWarDataModel.Create(userid,gameId);
}
catch (Exception e) {
Debug.Error($"获取玩家的对战数据出错 msg:{e.Message},code:{e.StackTrace}");
}
return null;
}
}
}