6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
218 lines
4.2 KiB
C#
218 lines
4.2 KiB
C#
using MessagePack;
|
|
|
|
namespace GameFix.Mahjong
|
|
{
|
|
/// <summary>
|
|
/// 杠类型
|
|
/// </summary>
|
|
public enum GangStyle : byte
|
|
{
|
|
GangOther = 0,
|
|
GangPeng = 1,
|
|
GangSelf = 2,
|
|
}
|
|
|
|
/// <summary>
|
|
/// 吃类型
|
|
/// </summary>
|
|
public enum ChiStyle : byte
|
|
{
|
|
Left = 0,
|
|
Middle = 1,
|
|
Right = 2
|
|
}
|
|
|
|
/// <summary>
|
|
/// 杠信息
|
|
/// </summary>
|
|
[MessagePackObject]
|
|
public class GangInfo
|
|
{
|
|
/// <summary>
|
|
/// 杠的牌
|
|
/// </summary>
|
|
[Key(0)]
|
|
public sbyte Pai;
|
|
|
|
/// <summary>
|
|
/// 0杠别人 1杠碰的牌(明杠), 2杠手里的牌(暗杠) 3单牌补杠
|
|
/// </summary>
|
|
[Key(1)]
|
|
public byte Style;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 补牌信息
|
|
/// </summary>
|
|
public class BuPaiInfo
|
|
{
|
|
/// <summary>
|
|
/// 补的牌
|
|
/// </summary>
|
|
public sbyte Pai;
|
|
|
|
/// <summary>
|
|
/// 补牌方式
|
|
/// </summary>
|
|
public byte Style;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 吃信息
|
|
/// </summary>
|
|
[MessagePackObject]
|
|
public class ChiInfo
|
|
{
|
|
/// <summary>
|
|
/// 吃信息的数量
|
|
/// </summary>
|
|
[Key(0)]
|
|
public int Cnt;
|
|
|
|
/// <summary>
|
|
/// 吃类型
|
|
/// </summary>
|
|
[Key(1)]
|
|
public int[] Style = new int[3];
|
|
|
|
/// <summary>
|
|
/// 用什么牌可以去吃
|
|
/// </summary>
|
|
[Key(2)]
|
|
public sbyte[,] Pai = new sbyte[3, 2];
|
|
}
|
|
|
|
public enum QueType : byte
|
|
{
|
|
/// <summary>
|
|
/// 吃
|
|
/// </summary>
|
|
Chi = 0,
|
|
|
|
/// <summary>
|
|
/// 碰
|
|
/// </summary>
|
|
Peng = 1,
|
|
|
|
/// <summary>
|
|
/// 杠
|
|
/// </summary>
|
|
Gang = 2,
|
|
|
|
/// <summary>
|
|
/// 补牌
|
|
/// </summary>
|
|
BuPai = 4,
|
|
|
|
/// <summary>
|
|
/// 花杠
|
|
/// </summary>
|
|
HuaGang = 5,
|
|
|
|
/// <summary>
|
|
/// 宝牌
|
|
/// </summary>
|
|
BaoPai = 6,
|
|
}
|
|
|
|
[MessagePackObject]
|
|
public class QueInfo
|
|
{
|
|
/// <summary>
|
|
/// 谁提供的牌 -1 表示自己
|
|
/// </summary>
|
|
[Key(0)]
|
|
public int Supply;
|
|
|
|
/// <summary>
|
|
/// 吃碰杠的牌
|
|
/// </summary>
|
|
[Key(1)]
|
|
public sbyte[] Pai = new sbyte[3];
|
|
|
|
/// <summary>
|
|
/// 吃的牌
|
|
/// </summary>
|
|
[Key(2)]
|
|
public sbyte Cp;
|
|
|
|
/// <summary>
|
|
/// 阙的类型
|
|
/// </summary>
|
|
[Key(3)]
|
|
public byte QueStyle;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 麻将游戏状态
|
|
/// </summary>
|
|
public enum MahjongGameState : int
|
|
{
|
|
/// <summary>
|
|
/// 抓牌
|
|
/// </summary>
|
|
ZhuaPai = 0,
|
|
|
|
/// <summary>
|
|
/// 翻宝 -- 客户端自己处理
|
|
/// </summary>
|
|
FanBao = 1,
|
|
|
|
/// <summary>
|
|
/// 打牌状态
|
|
/// </summary>
|
|
DaPai = 2,
|
|
|
|
/// <summary>
|
|
/// 流局
|
|
/// </summary>
|
|
LiuJu = 3,
|
|
|
|
/// <summary>
|
|
/// 正常结束
|
|
/// </summary>
|
|
GameOver = 4,
|
|
|
|
/// <summary>
|
|
/// 加买分
|
|
/// </summary>
|
|
MaiScore = 5,
|
|
|
|
/// <summary>
|
|
/// 掷骰子阶段
|
|
/// </summary>
|
|
ZhiTouZi = 6,
|
|
|
|
/// <summary>
|
|
/// 亮精阶段
|
|
/// </summary>
|
|
LiangJing = 7,
|
|
|
|
/// <summary>
|
|
/// 前翻精阶段
|
|
/// </summary>
|
|
QianFanJing = 8,
|
|
|
|
/// <summary>
|
|
/// 后翻精阶段
|
|
/// </summary>
|
|
HouFanJing = 9,
|
|
|
|
/// <summary>
|
|
/// 翻宝前阶段
|
|
/// </summary>
|
|
FanBaoQian = 10,
|
|
|
|
/// <summary>
|
|
/// 翻宝后阶段
|
|
/// </summary>
|
|
FanBaoHou = 11,
|
|
|
|
/// <summary>
|
|
/// 随精阶段
|
|
/// </summary>
|
|
SuiJing = 12,
|
|
}
|
|
|
|
}
|