Migrated from net48 (.NET Framework) to net10.0 (cross-platform): - All 14 csproj: net48 → net10.0, WindowsDesktop SDK → Microsoft.NET.Sdk - Excluded WinForms files (Form/**, DebugControl, GameControl, etc.) - Excluded DB modules (GameDAL db/Sql/**, MrWu DB files) - Excluded server runtime files (GameBase, GlobalSever managers, GameNetModule stubs) - Added minimal stubs (GameDoStub.cs, NamespaceStubs.cs, ServerCoreStubs.cs) - Created hjha-console entry project - Fixed hardcoded Windows path → ./test/ directory - Updated global.json to SDK 10.0.109 Console test mode: PdkGameMain(null).Test() → 发牌→包庄→打牌→结算 Verified: dotnet build 0 errors, dotnet run outputs game state machine
149 lines
6.5 KiB
XML
149 lines
6.5 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<OutputType>Library</OutputType>
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<RootNamespace>GlobalSever</RootNamespace>
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<AssemblyName>GlobalSever</AssemblyName>
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<LangVersion>8.0</LangVersion>
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<Platforms>AnyCPU</Platforms>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<NoWin32Manifest>false</NoWin32Manifest>
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<NoStdLib>false</NoStdLib>
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<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<SignAssembly>false</SignAssembly>
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<DelaySign>false</DelaySign>
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<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
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<IntermediateOutputPath>obj\$(Configuration)\</IntermediateOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)' == 'AnyCPU'">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<BaseAddress>4194304</BaseAddress>
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<RegisterForComInterop>false</RegisterForComInterop>
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<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
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<FileAlignment>4096</FileAlignment>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
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<OutputPath>bin\Debug\</OutputPath>
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<BaseIntermediateOutputPath>obj\</BaseIntermediateOutputPath>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>pdbonly</DebugType>
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<Optimize>false</Optimize>
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<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
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<DefineConstants>TRACE;DEBUG;Server</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<NoWarn>1591</NoWarn>
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<DocumentationFile></DocumentationFile>
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<StartAction>Project</StartAction>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
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<OutputPath>bin\Release\</OutputPath>
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<DebugSymbols>false</DebugSymbols>
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<DebugType>none</DebugType>
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<Optimize>true</Optimize>
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<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
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<DefineConstants>TRACE;Server</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<NoWarn>1591</NoWarn>
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<DocumentationFile></DocumentationFile>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="AlibabaCloud.EndpointUtil" />
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<PackageReference Include="AlibabaCloud.GatewaySpi" />
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<PackageReference Include="AlibabaCloud.OpenApiClient" />
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<PackageReference Include="AlibabaCloud.OpenApiUtil" />
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<PackageReference Include="AlibabaCloud.SDK.Dypnsapi20170525" />
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<PackageReference Include="AlibabaCloud.TeaUtil" />
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<PackageReference Include="AlibabaCloud.TeaXML" />
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<PackageReference Include="Aliyun.Credentials" />
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<PackageReference Include="JetBrains.Annotations" />
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<PackageReference Include="MessagePack" />
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<PackageReference Include="MessagePack.Annotations" />
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<PackageReference Include="Microsoft.AspNet.WebApi.Client" />
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<PackageReference Include="Microsoft.Bcl.AsyncInterfaces" />
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<PackageReference Include="Microsoft.NET.StringTools" />
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<PackageReference Include="Newtonsoft.Json" />
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<PackageReference Include="System.Buffers" />
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<PackageReference Include="System.Collections.Immutable" />
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<PackageReference Include="System.Memory" />
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<PackageReference Include="System.Numerics.Vectors" />
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<PackageReference Include="System.Runtime.CompilerServices.Unsafe" />
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<PackageReference Include="System.Threading.Tasks.Extensions" />
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<!-- 阿里云日志要用这个 -->
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<PackageReference Include="Google.Protobuf" />
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<!-- 阿里云日志要用这个 -->
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<PackageReference Include="Iconic.Zlib.Netstandard" />
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<PackageReference Include="Tea" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="aliyun-net-sdk-core">
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<HintPath>..\dll\aliyun-net-sdk-core.1.5.3\lib\net45\aliyun-net-sdk-core.dll</HintPath>
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</Reference>
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<Reference Include="Aliyun.Api.LogService">
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<HintPath>..\dll\Aliyun.Api.LogService.dll</HintPath>
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</Reference>
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<Reference Include="RabbitMQ.Client">
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<HintPath>..\dll\RabbitMQ.Client.dll</HintPath>
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<Private>true</Private>
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</Reference>
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<Reference Include="StackExchange.Redis">
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<HintPath>..\dll\StackExchange.Redis.dll</HintPath>
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<Private>true</Private>
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</Reference>
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<Reference Include="System.Configuration" />
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<Reference Include="System.ComponentModel.Composition" />
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<Reference Include="System.Data" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.IO.Compression.FileSystem" />
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<Reference Include="System.Numerics" />
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<Reference Include="System.Security" />
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<Reference Include="System.Web" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Core\Core.csproj" />
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<ProjectReference Include="..\GameNetModule\GameNetModule.csproj" />
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<ProjectReference Include="..\ServerCore\ServerCore.csproj" />
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<ProjectReference Include="..\MrWu\MrWu.csproj" />
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<ProjectReference Include="..\NetWorkMessage\NetWorkMessage.csproj" />
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<ProjectReference Include="..\ObjectModel\ObjectModel.csproj" />
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<ProjectReference Include="..\ServerData\ServerData.csproj" />
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</ItemGroup>
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<!-- <ItemGroup>-->
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<!-- <Compile Include="..\..\hjha_Client\Assets\ScriptCode\UnityGame\Manager\ActivityPropDataManager\ActivityPropData\**\*.cs">-->
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<!-- <Link>Manager\ActivityPropData\%(RecursiveDir)%(Filename)%(Extension)</Link>-->
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<!-- </Compile>-->
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<!-- </ItemGroup>-->
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<ItemGroup>
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<!-- WinForms & DB exclusions for Linux Console -->
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<Compile Remove="Form\**" />
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<Compile Remove="GlobalManager\**" />
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<Compile Remove="FSM\**" />
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<Compile Remove="Data\**" />
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<Compile Remove="Manager\**" />
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<Compile Remove="MQ\**" />
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<Compile Remove="Module\**" />
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<Compile Remove="SDK\**" />
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<Compile Remove="Statistics\**" />
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<EmbeddedResource Remove="Form\**" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="接口.txt" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Core\ActivityData\" />
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<Folder Include="Helper\" />
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<Folder Include="SDK\AliyunSDK\SLSLog\GameStatistics\" />
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</ItemGroup>
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</Project> |