Files
hjha-server/GlobalSever/Manager/ActivityPropData/ActivityPropDataInfo.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

64 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
#if Server
namespace Server
#else
namespace UnityGame
#endif
{
public abstract class ActivityPropDataInfo
{
/// <summary>
/// 活动道具类型
/// </summary>
public abstract ActivityPropType PropType
{
get;
}
/// <summary>
/// 获取道具名称 英文名 也是Redis中的Key
/// </summary>
public abstract string[] GetPropNames();
/// <summary>
/// 获取道具的过期时间
/// </summary>
/// <param name="propName">道具名称</param>
/// <returns></returns>
public abstract DateTime GetExpireTime(string propName);
/// <summary>
/// 道具中文名称
/// </summary>
public static readonly Dictionary<ActivityPropType, string> PropName =
new Dictionary<ActivityPropType, string>()
{
{
ActivityPropType.MenPiao,
"门票"
},
};
/// <summary>
/// 获取当前周的星期天的24时
/// </summary>
/// <returns></returns>
public static DateTime GetNowWeekSunDay()
{
DateTime now = DateTime.Now;
int daysUntilSunday = ((DayOfWeek.Sunday - now.DayOfWeek) + 7) % 7;
return now.Date.AddDays(daysUntilSunday + 1); //星期天的24点就是下周一的0点
}
}
public enum ActivityPropType
{
/// <summary>
/// 门票
/// </summary>
MenPiao = 1,
}
}