Files
hjha-server/GlobalSever/Manager/MessageHelper.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

28 lines
902 B
C#

using MessagePack;
using System;
using System.Buffers;
namespace Server
{
public static class MessageHelper
{
public static T MessagePackDeserialize<T>(ReadOnlyMemory<byte> buffer)
{
return MessagePack.MessagePackSerializer.Deserialize<T>(buffer);
}
public static byte[] MessagePackSerialize<T>(T obj)
{
return MessagePack.MessagePackSerializer.Serialize(obj);
}
public static byte[] MessagePackSerialize<T>(byte byteType, T data)
{
ArrayBufferWriter<byte> arrayBufferWriter = new ArrayBufferWriter<byte>();
arrayBufferWriter.GetSpan(1)[0] = byteType;
arrayBufferWriter.Advance(1);
MessagePackSerializer.Serialize(arrayBufferWriter, data);
return arrayBufferWriter.WrittenSpan.ToArray();
}
}
}