Files
hjha-server/MrWu/DB/SqlConfig.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

147 lines
3.1 KiB
C#

/*
* 由SharpDevelop创建。
* 用户: Administrator
* 日期: 2019-03-21
* 时间: 10:10
*
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
*/
using System;
using System.Net;
namespace MrWu.DB {
/// <summary>
/// sql 配置
/// </summary>
public class SqlConfig {
/// <summary>
/// 配置名称
/// </summary>
public string name {
get;
set;
}
/// <summary>
///
/// </summary>
public string host {
get;
set;
}
/// <summary>
/// 端口
/// </summary>
public int port {
get;
set;
}
/// <summary>
/// 用户名
/// </summary>
public string username {
get;
set;
}
/// <summary>
/// 密码
/// </summary>
public string pwd {
get;
set;
}
/// <summary>
/// 版本
/// </summary>
public string verison {
get;
set;
}
/// <summary>
/// 是否允许使用会话变量
/// </summary>
public bool AllowUserVariables {
get;
set;
}
private int errorTryAgainCount_ = 5;
/// <summary>
/// 出错重试次数 0表示不重试
/// </summary>
public int errorTryAgainCount {
get {
return errorTryAgainCount_;
}
set {
errorTryAgainCount_ = value;
}
}
/// <summary>
/// 出错重试时间增量 单位毫秒 0表示以固定时间间隔重试
/// </summary>
public int errorAgainTimeInc {
get;
set;
}
/// <summary>
/// 不启用SSL模式
/// </summary>
public string sslMode = "None";
private int _errorAginTime = 100;
/// <summary>
/// 执行出错,第一次多少毫秒后进行重试
/// </summary>
public int errorAgainTime {
get {
return _errorAginTime;
}
set {
_errorAginTime = value;
}
}
private int _cacheCount = 10;
/// <summary>
/// 缓存链接数量
/// </summary>
public int cacheCount {
get {
return _cacheCount;
}
set {
_cacheCount = value;
}
}
/// <summary>
/// 限制链接数量
/// </summary>
private int _surviveCountSize = 0;
/// <summary>
/// 最大存活链接数
/// </summary>
public int surviveCountSize {
get {
return _surviveCountSize;
}
set {
_surviveCountSize = value;
}
}
}
}