Files
hjha-server/ObjectModel/Backend/PlayerResInfo.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

57 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ObjectModel.Backend
{
/// <summary>
/// 玩家资产信息
/// </summary>
public class PlayerResInfo
{
/// <summary>
/// 玩家userid
/// </summary>
public int UserId;
/// <summary>
/// 游戏币 -金币
/// </summary>
public long Money;
/// <summary>
/// 金砖
/// </summary>
public int GoldBrick;
/// <summary>
/// 保险柜的金币
/// </summary>
public int SafeNum;
/// <summary>
/// 红包卷
/// </summary>
public int RedNum;
/// <summary>
/// 参赛卷
/// </summary>
public int EntryNum;
/// <summary>
/// 复活卡
/// </summary>
public int ReviveNum;
/// <summary>
/// 礼卷
/// </summary>
public int Voucher;
public PlayerResInfo() { }
}
}