6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
51 lines
1016 B
C#
51 lines
1016 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ObjectModel.Club
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{
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public class ClubBureauScore
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{
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/// <summary>
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///
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/// </summary>
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public ClubBureauScore() { }
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public BureauScorePlayer[] Players;
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public int ClubId;
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public string weiyima;
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public string wayId;
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public int game_serid;
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public int ModuleId;
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//SendFightRecordToClub
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}
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public class BureauScorePlayer
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{
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/// <summary>
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/// 玩家Id
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/// </summary>
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public int UserId;
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/// <summary>
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/// 玩家到现在的总分
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/// </summary>
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public decimal Score;
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public string NickName;
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/// <summary>
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/// 参加比赛的俱乐部ID
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/// </summary>
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public int ClubId;
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public BureauScorePlayer() { }
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}
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}
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