Files
hjha-server/ObjectModel/Club/ClubLeagueMatch.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

272 lines
6.9 KiB
C#

#if !WebManagement
using GameData.Club;
#endif
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GameData;
namespace ObjectModel.Club
{
/// <summary>
/// 玩家联赛权限
/// </summary>
public class ClubLeaguePower
{
/// <summary>
/// 自增Id 主键
/// </summary>
public int ClubLeaguePowerId;
/// <summary>
/// 俱乐部Id --索引
/// </summary>
public int ClubId;
/// <summary>
/// 是否有创建联赛权限 Ture有权限 false 没有
/// </summary>
public bool IsCanCreate;
/// <summary>
/// 是否有加入联赛权限 Ture有权限 false 没有
/// </summary>
public bool IsCanJoin;
}
/// <summary>
/// 加入到联赛的俱乐部集合
/// </summary>
public class JoinInClubLeagueMatch
{
/// <summary>
/// 比赛Id--索引
/// </summary>
public int ClubMatchId;
/// <summary>
/// 存数据库 Json 数据
/// </summary>
public string JoinInLeagueMatchClubs;
/// <summary>
/// 加入联赛的俱乐部Id集合,保存前到联赛内存里面拿数据。中途对该对象不做操作
/// </summary>
public List<int> ClubIds;
/// <summary>
/// 返回存数据库的JSon 字符串,存数据库前调用
/// </summary>
/// <returns></returns>
public string GetJoinInLeagueMatchClubsToString()
{
return JsonPack.GetJson(ClubIds);
}
/// <summary>
/// 从Json字符串获取加入的俱乐部Id集合对象 ,从数据库取出后调用
/// </summary>
/// <returns></returns>
public List<int> GetClubIdsByJSON()
{
return string.IsNullOrWhiteSpace(JoinInLeagueMatchClubs) ? null : JsonPack.GetData<List<int>>(JoinInLeagueMatchClubs);
}
}
/// <summary>
/// 联赛禁桌对象。
/// </summary>
public class LeagueMatchBanDesk
{
/// <summary>
/// 自增Id 主键
/// </summary>
public int LeagueMatchBanDeskId;
/// <summary>
/// 玩法ID
/// </summary>
public string WayId;
/// <summary>
/// 存数据库 Json 数据
/// </summary>
public string JSONString;
/// <summary>
/// 被禁桌的俱乐部集合
/// </summary>
public List<int> ClubIds;
/// <summary>
/// 返回存数据库的JSon 字符串,存数据库前调用
/// </summary>
/// <returns></returns>
public string GetClubsToString()
{
return JsonPack.GetJson(ClubIds);
}
/// <summary>
/// 从Json字符串获取加入的俱乐部Id集合对象 ,从数据库取出后调用
/// </summary>
/// <returns></returns>
public List<int> GetClubIdsByJSON()
{
return string.IsNullOrWhiteSpace(JSONString) ? null : JsonPack.GetData<List<int>>(JSONString);
}
}
/// <summary>
/// 联赛俱乐部积分统计
/// </summary>
public class LeagueMatchClubScore : ClubLeagueBaseScoreInfo,ICloneable
{
/// <summary>
/// 联赛俱乐部ID
/// </summary>
public int LeagueClubId { get; set; }
/// <summary>
/// 联盟比赛的Id
/// </summary>
public int MatchId { get; set; }
/// <summary>
/// 自增Id 主键 (Old)
/// </summary>
public int LeagueMatchClubScoreId;
/// <summary>
/// 数据更新时间
/// </summary>
public DateTime UpdateTime { get; set; }
public object Clone()
{
return this.MemberwiseClone();
}
}
/// <summary>
/// 俱乐部退赛数据
/// </summary>
public class LeagueMatchClubExitScore : LeagueMatchClubScore
{
/// <summary>
/// 俱乐部解禁Id (时间戳 秒级)
/// </summary>
public long ReliefId { get; set; }
/// <summary>
/// 颁奖Id
/// </summary>
public long AwardId { get; set;}
}
/// <summary>
/// 颁奖记录
/// </summary>
public class AwardRecord : ClubLeagueBaseScoreInfo
{
/// <summary>
/// 比赛Id--索引
/// </summary>
public int ClubMatchId { get; set; }
/// <summary>
/// 自增Id 主键
/// </summary>
//public int AwardRecordId;
/// <summary>
/// 颁奖的时间chuo
/// </summary>
public long RecordId { get; set;}
/// <summary>
/// 序号 --排序使用
/// </summary>
public int Index { get; set; }
/// <summary>
/// 时间
/// </summary>
public DateTime CreateTime { get; set; }
}
public class ClubLeagueBaseScoreInfo
{
/// <summary>
/// 俱乐部名字
/// </summary>
public string ClubName { get; set; }
/// <summary>
/// 俱乐部Id
/// </summary>
public int ClubId { get; set; }
/// <summary>
/// 有效耗卡
/// </summary>
public decimal CardScore { get; set; }
/// <summary>
/// 活跃积分-群主赚的房费
/// </summary>
public decimal DeskScore { get; set; }
/// <summary>
/// 成员总积分
/// </summary>
public decimal ClubUserSumScore { get; set; }
/// <summary>
/// 参与房间数量
/// </summary>
public int JoinRoom { get; set; }
/// <summary>
/// 联盟的活跃积分
/// </summary>
public decimal LeagueScore { get; set; }
}
/// <summary>
/// 俱乐部生存任务
/// </summary>
public class LeagueClubLiveTask
{
/// <summary>
/// 自增Id 主键
/// </summary>
public int LeagueClubLiveTaskId;
/// <summary>
/// 俱乐部Id
/// </summary>
public int ClubId;
/// <summary>
/// 任务的分值 0是不限制
/// </summary>
public int TaskScore;
/// <summary>
/// 是否是激活状态 false没有生效
/// </summary>
public bool IsActive
{
get
{
return TaskScore != 0;
}
}
/// <summary>
/// 默认生存积分 0是没有默认积分
/// </summary>
public int DefaultScore;
}
}