6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
272 lines
6.9 KiB
C#
272 lines
6.9 KiB
C#
#if !WebManagement
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using GameData.Club;
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#endif
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using GameData;
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namespace ObjectModel.Club
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{
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/// <summary>
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/// 玩家联赛权限
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/// </summary>
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public class ClubLeaguePower
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{
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/// <summary>
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/// 自增Id 主键
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/// </summary>
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public int ClubLeaguePowerId;
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/// <summary>
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/// 俱乐部Id --索引
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/// </summary>
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public int ClubId;
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/// <summary>
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/// 是否有创建联赛权限 Ture有权限 false 没有
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/// </summary>
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public bool IsCanCreate;
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/// <summary>
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/// 是否有加入联赛权限 Ture有权限 false 没有
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/// </summary>
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public bool IsCanJoin;
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}
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/// <summary>
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/// 加入到联赛的俱乐部集合
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/// </summary>
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public class JoinInClubLeagueMatch
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{
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/// <summary>
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/// 比赛Id--索引
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/// </summary>
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public int ClubMatchId;
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/// <summary>
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/// 存数据库 Json 数据
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/// </summary>
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public string JoinInLeagueMatchClubs;
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/// <summary>
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/// 加入联赛的俱乐部Id集合,保存前到联赛内存里面拿数据。中途对该对象不做操作
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/// </summary>
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public List<int> ClubIds;
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/// <summary>
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/// 返回存数据库的JSon 字符串,存数据库前调用
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/// </summary>
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/// <returns></returns>
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public string GetJoinInLeagueMatchClubsToString()
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{
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return JsonPack.GetJson(ClubIds);
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}
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/// <summary>
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/// 从Json字符串获取加入的俱乐部Id集合对象 ,从数据库取出后调用
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/// </summary>
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/// <returns></returns>
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public List<int> GetClubIdsByJSON()
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{
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return string.IsNullOrWhiteSpace(JoinInLeagueMatchClubs) ? null : JsonPack.GetData<List<int>>(JoinInLeagueMatchClubs);
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}
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}
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/// <summary>
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/// 联赛禁桌对象。
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/// </summary>
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public class LeagueMatchBanDesk
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{
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/// <summary>
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/// 自增Id 主键
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/// </summary>
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public int LeagueMatchBanDeskId;
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/// <summary>
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/// 玩法ID
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/// </summary>
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public string WayId;
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/// <summary>
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/// 存数据库 Json 数据
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/// </summary>
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public string JSONString;
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/// <summary>
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/// 被禁桌的俱乐部集合
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/// </summary>
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public List<int> ClubIds;
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/// <summary>
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/// 返回存数据库的JSon 字符串,存数据库前调用
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/// </summary>
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/// <returns></returns>
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public string GetClubsToString()
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{
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return JsonPack.GetJson(ClubIds);
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}
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/// <summary>
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/// 从Json字符串获取加入的俱乐部Id集合对象 ,从数据库取出后调用
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/// </summary>
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/// <returns></returns>
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public List<int> GetClubIdsByJSON()
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{
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return string.IsNullOrWhiteSpace(JSONString) ? null : JsonPack.GetData<List<int>>(JSONString);
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}
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}
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/// <summary>
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/// 联赛俱乐部积分统计
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/// </summary>
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public class LeagueMatchClubScore : ClubLeagueBaseScoreInfo,ICloneable
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{
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/// <summary>
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/// 联赛俱乐部ID
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/// </summary>
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public int LeagueClubId { get; set; }
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/// <summary>
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/// 联盟比赛的Id
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/// </summary>
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public int MatchId { get; set; }
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/// <summary>
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/// 自增Id 主键 (Old)
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/// </summary>
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public int LeagueMatchClubScoreId;
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/// <summary>
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/// 数据更新时间
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/// </summary>
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public DateTime UpdateTime { get; set; }
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public object Clone()
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{
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return this.MemberwiseClone();
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}
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}
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/// <summary>
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/// 俱乐部退赛数据
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/// </summary>
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public class LeagueMatchClubExitScore : LeagueMatchClubScore
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{
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/// <summary>
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/// 俱乐部解禁Id (时间戳 秒级)
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/// </summary>
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public long ReliefId { get; set; }
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/// <summary>
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/// 颁奖Id
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/// </summary>
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public long AwardId { get; set;}
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}
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/// <summary>
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/// 颁奖记录
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/// </summary>
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public class AwardRecord : ClubLeagueBaseScoreInfo
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{
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/// <summary>
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/// 比赛Id--索引
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/// </summary>
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public int ClubMatchId { get; set; }
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/// <summary>
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/// 自增Id 主键
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/// </summary>
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//public int AwardRecordId;
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/// <summary>
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/// 颁奖的时间chuo
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/// </summary>
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public long RecordId { get; set;}
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/// <summary>
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/// 序号 --排序使用
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/// </summary>
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public int Index { get; set; }
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/// <summary>
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/// 时间
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/// </summary>
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public DateTime CreateTime { get; set; }
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}
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public class ClubLeagueBaseScoreInfo
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{
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/// <summary>
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/// 俱乐部名字
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/// </summary>
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public string ClubName { get; set; }
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/// <summary>
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/// 俱乐部Id
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/// </summary>
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public int ClubId { get; set; }
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/// <summary>
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/// 有效耗卡
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/// </summary>
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public decimal CardScore { get; set; }
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/// <summary>
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/// 活跃积分-群主赚的房费
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/// </summary>
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public decimal DeskScore { get; set; }
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/// <summary>
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/// 成员总积分
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/// </summary>
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public decimal ClubUserSumScore { get; set; }
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/// <summary>
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/// 参与房间数量
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/// </summary>
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public int JoinRoom { get; set; }
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/// <summary>
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/// 联盟的活跃积分
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/// </summary>
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public decimal LeagueScore { get; set; }
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}
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/// <summary>
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/// 俱乐部生存任务
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/// </summary>
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public class LeagueClubLiveTask
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{
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/// <summary>
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/// 自增Id 主键
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/// </summary>
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public int LeagueClubLiveTaskId;
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/// <summary>
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/// 俱乐部Id
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/// </summary>
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public int ClubId;
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/// <summary>
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/// 任务的分值 0是不限制
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/// </summary>
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public int TaskScore;
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/// <summary>
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/// 是否是激活状态 false没有生效
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/// </summary>
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public bool IsActive
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{
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get
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{
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return TaskScore != 0;
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}
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}
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/// <summary>
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/// 默认生存积分 0是没有默认积分
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/// </summary>
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public int DefaultScore;
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}
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}
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