6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
1188 lines
38 KiB
C#
1188 lines
38 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Xml.Serialization;
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using GameData;
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using GameMessage;
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using MrWu.Time;
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using Server;
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using Debug = MrWu.Debug.Debug;
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using GameData.Club;
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namespace ObjectModel.Club
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{
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/// <summary>
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/// 俱乐部比赛 表实体
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/// </summary>
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public class ClubMatch
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{
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/// <summary>
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/// 联赛的俱乐部比赛数据
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/// </summary>
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public ClubMatch LeagueClubMatch;
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/// <summary>
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/// 开启中
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/// </summary>
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public bool IsOpening;
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/// <summary>
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/// 自增ID 主键 0是新增 其他是修改
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/// </summary>
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public int ClubMatchId;
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/// <summary>
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/// 俱乐部Id 索引
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/// </summary>
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public int ClubId;
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/// <summary>
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/// 比赛名称
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/// </summary>
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public string ClubMatchName;
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private DateTime _MatchStartTime;
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/// <summary>
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/// 比赛开始时间
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/// </summary>
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public DateTime MatchStartTime
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{
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get
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{
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if (LeagueClubMatch != null)
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{
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return LeagueClubMatch.MatchStartTime;
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}
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return _MatchStartTime;
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}
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set
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{
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if (LeagueClubMatch != null)
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{
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Debug.Error("MatchStartTime 当前比赛数据属于联赛,不能修改!");
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}
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_MatchStartTime = value;
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}
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}
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private DateTime _MatchEndTime;
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/// <summary>
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/// 比赛结束时间
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/// </summary>
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public DateTime MatchEndTime
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{
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get
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{
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if (LeagueClubMatch != null)
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{
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return LeagueClubMatch.MatchEndTime;
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}
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return _MatchEndTime;
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}
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set
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{
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if (LeagueClubMatch != null)
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{
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Debug.Error("MatchEndTime 当前比赛数据属于联赛,不能修改!");
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}
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_MatchEndTime = value;
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}
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}
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private int _DieOutNum;
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/// <summary>
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/// 比赛淘汰分值
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/// </summary>
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public int DieOutNum
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{
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get
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{
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if (LeagueClubMatch != null)
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{
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return LeagueClubMatch.DieOutNum;
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}
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return _DieOutNum;
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}
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set
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{
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if (LeagueClubMatch != null)
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{
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Debug.Error("DieOutNum 当前比赛的数据属于联赛,不能修改!");
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}
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_DieOutNum = value;
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}
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}
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private DateTime _CreateTime;
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/// <summary>
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/// 创建时间
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/// </summary>
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public DateTime CreateTime {
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get
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{
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if (LeagueClubMatch != null)
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{
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return LeagueClubMatch.CreateTime;
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}
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return _CreateTime;
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}
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set
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{
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if (LeagueClubMatch != null)
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{
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Debug.Error("CreateTime 当前比赛的数据属于联赛,不能修改!");
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}
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_CreateTime = value;
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}
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}
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private int _StatusFlag;
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/// <summary>
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/// 比赛状态 1比赛中 2结束
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/// </summary>
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public int StatusFlag
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{
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get
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{
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if (LeagueClubMatch != null)
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{
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return LeagueClubMatch.StatusFlag;
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}
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return _StatusFlag;
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}
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set
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{
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if (LeagueClubMatch != null)
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{
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Debug.Error("StatusFlag 当前比赛数据属于联赛,不能修改!");
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}
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_StatusFlag = value;
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}
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}
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private bool _AutoOpen;
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/// <summary>
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/// 是否自动开启下一场比赛
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/// </summary>
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public bool AutoOpen
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{
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get
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{
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if (LeagueClubMatch != null)
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{
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return LeagueClubMatch.AutoOpen;
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}
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return _AutoOpen;
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}
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set
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{
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if (LeagueClubMatch != null)
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{
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Debug.Error("AutoOpen 当前比赛数据属于联赛,不能修改!");
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}
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_AutoOpen = value;
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}
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}
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private int _HowTopUser;
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/// <summary>
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/// --前多少名正数玩家自动进入下一轮比赛
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/// 该值表示是否是联赛,小于0是联赛,该值存储了联赛的ClubId
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/// </summary>
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public int HowTopUser
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{
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get
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{
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if (LeagueClubMatch != null)
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{
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return LeagueClubMatch.HowTopUser;
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}
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return _HowTopUser;
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}
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set
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{
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if (LeagueClubMatch != null)
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{
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Debug.Error("HowTopUser 当前比赛数据属于联赛,不能修改!");
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}
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_HowTopUser = value;
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}
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}
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/// <summary>
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/// 第几场比赛
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/// </summary>
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public int Round;
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private int _MatchRate;
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/// <summary>
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/// 比赛频率 单位为天
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/// </summary>
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public int MatchRate
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{
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get
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{
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if (LeagueClubMatch != null)
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{
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return LeagueClubMatch.MatchRate;
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}
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return _MatchRate;
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}
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set
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{
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if (LeagueClubMatch != null)
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{
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Debug.Error("MatchRate 当前比赛数据属于联赛,不能修改!");
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}
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_MatchRate = value;
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}
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}
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private int _VisibleDesk;
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/// <summary>
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/// 普通成员显示的桌子数量
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/// </summary>
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public int VisibleDesk
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{
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get
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{
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if (LeagueClubMatch != null)
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{
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return LeagueClubMatch._VisibleDesk;
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}
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return _VisibleDesk;
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}
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set
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{
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if (LeagueClubMatch != null)
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{
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Debug.Error("VisibleDesk 当前比赛数据属于联赛,不能修改!");
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}
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_VisibleDesk = value;
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}
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}
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private byte _isOnlyVisibleMyClub;
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/// <summary>
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/// 是否只显示自己俱乐部的桌子--只有联赛才会能体现出这个设置
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/// 1不是 0是显示自己俱乐部的桌子
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/// </summary>
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public byte isOnlyVisibleMyClub
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{
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get
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{
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if (LeagueClubMatch != null)
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{
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return LeagueClubMatch._isOnlyVisibleMyClub;
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}
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return _isOnlyVisibleMyClub;
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}
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set
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{
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_isOnlyVisibleMyClub = value;
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}
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}
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private byte _isVisibleScoreBak;
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/// <summary>
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/// 是否显示淘汰分 1显示 0不显示(默认)
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/// </summary>
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public byte isVisibleScoreBak
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{
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get
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{
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if (LeagueClubMatch != null)
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{
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return LeagueClubMatch._isVisibleScoreBak;
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}
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return _isVisibleScoreBak;
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}
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set
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{
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if (LeagueClubMatch != null)
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{
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Debug.Error("isVisibleScoreBak 当前比赛数据属于联赛,不能修改!");
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}
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_isVisibleScoreBak = value;
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}
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}
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private byte _isScoreReset;
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/// <summary>
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/// 每轮比赛开始积分是否清零 1清零 0不清零(默认)
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/// </summary>
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public byte isScoreReset
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{
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get
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{
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if (LeagueClubMatch != null)
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{
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return LeagueClubMatch._isScoreReset;
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}
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return _isScoreReset;
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}
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set
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{
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if (LeagueClubMatch != null)
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{
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Debug.Error("isScoreReset 当前比赛数据属于联赛,不能修改!");
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}
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_isScoreReset = value;
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}
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}
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private List<MatchPlayWay> _MatchPlayWays = new List<MatchPlayWay>();
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/// <summary>
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/// 比赛关联的玩法 数据库这个字段用string存储 MatchPlayWayId,用逗号分隔。
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/// </summary>
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public List<MatchPlayWay> MatchPlayWays
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{
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get
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{
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if (LeagueClubMatch != null)
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{
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return LeagueClubMatch.MatchPlayWays;
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}
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return _MatchPlayWays;
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}
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set
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{
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if (LeagueClubMatch != null)
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{
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Debug.Error("MatchPlayWays 当前比赛数据属于联赛,不能修改!");
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}
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_MatchPlayWays = value;
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}
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}
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public List<MatchPlayWay> _BakMatchPlayWays = new List<MatchPlayWay>();
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/// <summary>
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/// 备份的玩法,目的是用户删除玩法然后有的玩法该玩法已经开战了,用户开战玩家计算分。
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/// 不存数据库,只在内存中。
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/// </summary>
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public List<MatchPlayWay> BakMatchPlayWays
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{
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get
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{
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if (LeagueClubMatch != null)
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{
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return LeagueClubMatch._BakMatchPlayWays;
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}
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return _BakMatchPlayWays;
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}
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set
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{
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if (LeagueClubMatch != null)
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{
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Debug.Error("BakMatchPlayWays 当前比赛数据属于联赛,不能修改!");
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}
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_BakMatchPlayWays = value;
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}
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}
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/// <summary>
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/// 存储比赛其他设置的Json数据
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/// </summary>
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public string JsonData;
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/// <summary>
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/// 比赛账号转换联赛账号的基数
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/// </summary>
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const int ConstNum = 10000;
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private MatchOtherSetting _matchOtherSetting = new MatchOtherSetting();
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/// <summary>
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/// 比赛其他设置
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/// </summary>
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public MatchOtherSetting matchOtherSetting
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{
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get
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{
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if (LeagueClubMatch != null)
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{
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return LeagueClubMatch._matchOtherSetting;
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}
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return _matchOtherSetting;
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}
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set
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{
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if (LeagueClubMatch != null)
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{
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Debug.Error("matchOtherSetting 当前比赛数据属于联赛,不能修改!");
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}
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_matchOtherSetting = value;
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}
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}
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public void InitOtherSetting()
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{
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if (!string.IsNullOrEmpty(JsonData))
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{
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matchOtherSetting = JsonPack.GetData<MatchOtherSetting>(JsonData);
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}
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}
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public MatchOtherSetting CopyMatchOtherSetting()
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{
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string jsondata = GetJsonData();
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return JsonPack.GetData<MatchOtherSetting>(jsondata);
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}
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public string GetJsonData()
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{
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if (matchOtherSetting == null)
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{
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matchOtherSetting = new MatchOtherSetting();
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}
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return JsonPack.GetJsonNoIgnore(matchOtherSetting);
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}
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/// <summary>
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/// 获取联赛账号 5位数数字
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/// </summary>
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/// <returns></returns>
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public static int GetLeagueUserName(int clubMatchId)
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{
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return clubMatchId + ConstNum;
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}
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/// <summary>
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/// 根据联赛账号返回比赛ID
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/// </summary>
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/// <returns></returns>
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public static int GetClubMatchId(int leagueUserNameNumber)
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{
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return leagueUserNameNumber - ConstNum;
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}
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/// <summary>
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/// 返回对象
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/// </summary>
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/// <returns></returns>
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public static ClubMatch GetInstance(CreateClubMatchPack request, ClubMatch oldClubMatch, bool IsLeague = false)
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{
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DateTime endTime = DateTime.Now.Date.AddDays(request.MatchRate).AddHours(request.MatchStartTime.Hour).AddMinutes(request.MatchStartTime.Minute);
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return new ClubMatch()
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{
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ClubMatchId = 0,
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ClubId = request.ClubId,
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ClubMatchName = request.ClubMatchName ?? $"{(IsLeague ? "竞技联赛" : "竞技赛")}第{GetFromRound(oldClubMatch == null ? 1 : oldClubMatch.Round + 1)}轮",
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MatchStartTime = new DateTime(DateTime.Now.Year, DateTime.Now.Month, DateTime.Now.Day, request.MatchStartTime.Hour, request.MatchStartTime.Minute, 0),
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MatchEndTime = endTime,
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DieOutNum = request.DieOutNum,
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CreateTime = DateTime.Now,
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StatusFlag = 1,
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AutoOpen = request.AutoOpen,
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HowTopUser = request.HowTopUser,
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Round = oldClubMatch == null ? 1 : oldClubMatch.Round + 1,
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MatchRate = request.MatchRate,
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MatchPlayWays = MatchPlayWay.GetInstances(request),
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VisibleDesk = request.VisibleDesk,
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isOnlyVisibleMyClub = request.isOnlyVisibleMyClub,
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||
isScoreReset = request.isScoreReset,
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isVisibleScoreBak = request.isVisibleScoreBak
|
||
};
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取界面上显示的比赛轮次
|
||
/// </summary>
|
||
/// <param name="round"></param>
|
||
/// <returns></returns>
|
||
public static int GetFromRound(int round)
|
||
{
|
||
return (round % 5) + 1;
|
||
}
|
||
|
||
private static string GetClubMatchName(bool isLeague,int round)
|
||
{
|
||
return $"{(isLeague ? "竞技联赛" : "竞技赛")}第{GetFromRound(round + 1)}轮";
|
||
}
|
||
|
||
/// <summary>
|
||
/// 返回下一轮新比赛的对象
|
||
/// </summary>
|
||
/// <param name="oldClubMatch"></param>
|
||
/// <returns></returns>
|
||
public static ClubMatch GetNexMatchObject(ClubMatch oldClubMatch, bool isLeague = false)
|
||
{
|
||
if (oldClubMatch == null) return null;
|
||
DateTime endTime = DateTime.Now.Date.AddDays(oldClubMatch.MatchRate).AddHours(oldClubMatch.MatchEndTime.Hour).AddMinutes(oldClubMatch.MatchEndTime.Minute);
|
||
var result = new ClubMatch();
|
||
result.ClubMatchId = 0;
|
||
result.ClubId = oldClubMatch.ClubId;
|
||
result.ClubMatchName = GetClubMatchName(isLeague, oldClubMatch.Round);
|
||
result.MatchStartTime = DateTime.Now;
|
||
result.MatchEndTime = endTime;
|
||
result.DieOutNum = oldClubMatch.DieOutNum;
|
||
result.CreateTime = DateTime.Now;
|
||
result.StatusFlag = 1;
|
||
result.AutoOpen = oldClubMatch.AutoOpen;
|
||
result.HowTopUser = oldClubMatch.HowTopUser;
|
||
result.Round = oldClubMatch.Round + 1;
|
||
result.MatchRate = oldClubMatch.MatchRate;
|
||
result.MatchPlayWays = oldClubMatch.MatchPlayWays;
|
||
result.VisibleDesk = oldClubMatch.VisibleDesk;
|
||
result.isOnlyVisibleMyClub = oldClubMatch.isOnlyVisibleMyClub;
|
||
result.isVisibleScoreBak = oldClubMatch.isVisibleScoreBak;
|
||
result.isScoreReset = oldClubMatch.isScoreReset;
|
||
result.matchOtherSetting = oldClubMatch.CopyMatchOtherSetting();
|
||
if (result.MatchPlayWays != null)
|
||
{
|
||
foreach (var item in result.MatchPlayWays)
|
||
{
|
||
item.ClubMatchId = 0;
|
||
item.MatchPlayWayId = 0;
|
||
if (item.MaxWinnerScoreRanges != null)
|
||
{
|
||
foreach (var itemChid in item.MaxWinnerScoreRanges)
|
||
{
|
||
itemChid.MatchPlayWayId = 0;
|
||
itemChid.MaxWinnerScoreRangeId = 0;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
return result;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 根据联赛返回 比赛对象
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
public static ClubMatch GetClubMatchByLeagueMatch(ClubMatch leagueMatch,ClubMatch originMatch,int clubId, int round)
|
||
{
|
||
if (leagueMatch == null) return null;
|
||
var result = new ClubMatch();
|
||
result.ClubMatchName = leagueMatch.ClubMatchName; //比赛名称不能乱改,必须与联赛一致,使用了名字做逻辑
|
||
result.LeagueClubMatch = leagueMatch;
|
||
result.ClubMatchId = 0;
|
||
result.ClubId = clubId;
|
||
result.Round = round + 1;
|
||
return result;
|
||
}
|
||
|
||
public static ClubMatchInfoResponse GetClubMatchInfoResponse(ClubMatch clubMatch)
|
||
{
|
||
ClubMatchInfoResponse response = new ClubMatchInfoResponse();
|
||
|
||
response.ClubId = clubMatch.ClubId;
|
||
response.MatchStartTime = DateTimeHelper.DateTime2TimeStamp(clubMatch.MatchStartTime);
|
||
response.MatchInfoName = clubMatch.ClubMatchName;
|
||
response.MatchEndTime = DateTimeHelper.DateTime2TimeStamp(clubMatch.MatchEndTime);
|
||
response.MatchRate = clubMatch.MatchRate;
|
||
response.DieOutNum = clubMatch.DieOutNum;
|
||
response.AutoOpen = clubMatch.AutoOpen;
|
||
response.LeagueClubId = clubMatch.HowTopUser;
|
||
response.VisibleDesk = clubMatch.VisibleDesk;
|
||
response.IsOnlyVisibleMyClub = clubMatch.isOnlyVisibleMyClub;
|
||
response.IsScoreReset = clubMatch.isScoreReset;
|
||
response.IsVisibleScoreBak = clubMatch.isVisibleScoreBak;
|
||
response.LeagueUserNameNumber = ClubMatch.GetLeagueUserName(clubMatch.ClubMatchId);
|
||
response.MatchPlayWayInfos = MatchPlayWay.GetMatchPlayWayInfos(clubMatch.MatchPlayWays);
|
||
return response;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 返回输出对象
|
||
/// </summary>
|
||
/// <param name="oldClubMatch"></param>
|
||
/// <returns></returns>
|
||
public static CreateClubMatchPack GetCreateClubMatchResponse(ClubMatch oldClubMatch)
|
||
{
|
||
return new CreateClubMatchPack
|
||
{
|
||
ClubId = oldClubMatch.ClubId,
|
||
MatchStartTime = oldClubMatch.MatchStartTime,
|
||
ClubMatchName = oldClubMatch.ClubMatchName,
|
||
MatchEndTime = oldClubMatch.MatchEndTime,
|
||
MatchRate = oldClubMatch.MatchRate,
|
||
DieOutNum = oldClubMatch.DieOutNum,
|
||
AutoOpen = oldClubMatch.AutoOpen,
|
||
HowTopUser = oldClubMatch.HowTopUser,
|
||
VisibleDesk = oldClubMatch.VisibleDesk,
|
||
isOnlyVisibleMyClub = oldClubMatch.isOnlyVisibleMyClub,
|
||
isScoreReset = oldClubMatch.isScoreReset,
|
||
isVisibleScoreBak = oldClubMatch.isVisibleScoreBak,
|
||
LeagueUserNameNumber = ClubMatch.GetLeagueUserName(oldClubMatch.ClubMatchId),
|
||
MatchPlayWays = MatchPlayWay.GetMatchPlayWayPacks(oldClubMatch.MatchPlayWays)
|
||
};
|
||
}
|
||
|
||
/// <summary>
|
||
/// 返回对象
|
||
/// </summary>
|
||
/// <param name="obj"></param>
|
||
/// <returns></returns>
|
||
public static ClubMatchInfo GetMatchInfoInstance(ClubMatch obj)
|
||
{
|
||
return new ClubMatchInfo
|
||
{
|
||
ClubMatchId = obj.ClubMatchId,
|
||
ClubMatchName = obj.ClubMatchName,
|
||
ClubId = obj.ClubId,
|
||
StatusFlag = obj.StatusFlag,
|
||
MatchStartTime = obj.MatchStartTime,
|
||
MatchEndTime = obj.MatchEndTime
|
||
};
|
||
}
|
||
|
||
public static ClubMatchData GetMatchDataInstance(ClubMatch obj)
|
||
{
|
||
ClubMatchData data = new ClubMatchData();
|
||
data.ClubMatchId = obj.ClubMatchId;
|
||
data.ClubId = obj.ClubId;
|
||
data.ClubMatchName = obj.ClubMatchName;
|
||
data.MatchStartTime = DateTimeHelper.DateTime2TimeStamp(obj.MatchStartTime);
|
||
data.MatchEndTime = DateTimeHelper.DateTime2TimeStamp(obj.MatchEndTime);
|
||
data.StatusFlag = obj.StatusFlag;
|
||
return data;
|
||
}
|
||
|
||
public void Copy2LeagueMatch()
|
||
{
|
||
ClubMatch leagueClubMatch = this.LeagueClubMatch;
|
||
this.LeagueClubMatch = null;
|
||
this._MatchStartTime = leagueClubMatch._MatchStartTime;
|
||
this._MatchEndTime = leagueClubMatch._MatchEndTime;
|
||
this._DieOutNum = leagueClubMatch._DieOutNum;
|
||
this._CreateTime = leagueClubMatch._CreateTime;
|
||
this._StatusFlag = leagueClubMatch._StatusFlag;
|
||
this._AutoOpen = leagueClubMatch._AutoOpen;
|
||
this._HowTopUser = leagueClubMatch._HowTopUser;
|
||
this._MatchRate = leagueClubMatch._MatchRate;
|
||
this._VisibleDesk = leagueClubMatch._VisibleDesk;
|
||
this._isOnlyVisibleMyClub = leagueClubMatch._isOnlyVisibleMyClub;
|
||
this._isVisibleScoreBak = leagueClubMatch._isVisibleScoreBak;
|
||
this._isScoreReset = leagueClubMatch._isScoreReset;
|
||
this._MatchPlayWays = leagueClubMatch._MatchPlayWays;
|
||
this._BakMatchPlayWays = leagueClubMatch._BakMatchPlayWays;
|
||
this._matchOtherSetting = leagueClubMatch._matchOtherSetting;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 比赛其他设置
|
||
/// </summary>
|
||
public class MatchOtherSetting
|
||
{
|
||
/// <summary>
|
||
/// 重赛限制 --重赛审核中的用户无法在本联赛任何俱乐部参与比赛 false不限制 true限制 默认不限制
|
||
/// </summary>
|
||
public bool ReplayRestrictions;
|
||
/// <summary>
|
||
/// 生存任务限制 --下一轮比赛开始时生存任务调整为默认值
|
||
/// </summary>
|
||
public bool LiveTaskRestrictions;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 比赛玩法 表实体对象
|
||
/// </summary>
|
||
public class MatchPlayWay
|
||
{
|
||
/// <summary>
|
||
/// 自增Id 主键
|
||
/// </summary>
|
||
public int MatchPlayWayId;
|
||
|
||
/// <summary>
|
||
/// 所属竞技比赛 组合索引I_MatchPlayWay_ClubIdClubMatchId 1
|
||
/// </summary>
|
||
public int ClubId;
|
||
|
||
/// <summary>
|
||
/// 比赛Id 外键 组合索引I_MatchPlayWay_ClubIdClubMatchId 2
|
||
/// </summary>
|
||
public int ClubMatchId;
|
||
|
||
/// <summary>
|
||
/// 玩法的唯一码
|
||
/// </summary>
|
||
public string weiyima;
|
||
|
||
/// <summary>
|
||
/// 最低分数限制,玩家低于此分不能进入桌子
|
||
/// </summary>
|
||
public int MinScore;
|
||
|
||
/// <summary>
|
||
/// 桌费数值 AA
|
||
/// </summary>
|
||
public int DeskCost;
|
||
|
||
/// <summary>
|
||
/// 消耗方式 1AA 2大赢家
|
||
/// </summary>
|
||
public int TypeMode;
|
||
|
||
/// <summary>
|
||
/// 最低分值免收桌费 AA
|
||
/// </summary>
|
||
public int MinFreeDeskCostNum;
|
||
|
||
/// <summary>
|
||
/// 是否第一局结束前解散不计房费 true是不计 false 否计算
|
||
/// </summary>
|
||
public bool IsFirstCalcDeskCost;
|
||
|
||
/// <summary>
|
||
/// 小局低于多少分解散桌子
|
||
/// </summary>
|
||
public int BuresMinScore;
|
||
|
||
/// <summary>
|
||
/// 是否开启小局低于多少分解散房间
|
||
/// </summary>
|
||
public bool IsBuresMin;
|
||
|
||
/// <summary>
|
||
/// 是否开启 解散房间按实际局数计算比赛消耗
|
||
/// </summary>
|
||
public bool IsRealCalcScore;
|
||
|
||
/// <summary>
|
||
/// 大赢家消耗规则
|
||
/// </summary>
|
||
public List<MaxWinnerScoreRange> MaxWinnerScoreRanges;
|
||
|
||
/// <summary>
|
||
/// 每次比赛联赛活跃积分
|
||
/// </summary>
|
||
public decimal LeagueDeskScore;
|
||
|
||
/// <summary>
|
||
/// 深复制对象
|
||
/// </summary>
|
||
/// <typeparam name="T"></typeparam>
|
||
/// <param name="obj"></param>
|
||
/// <returns></returns>
|
||
public static T DeepCopy<T>(T obj)
|
||
{
|
||
object retval;
|
||
using (MemoryStream ms = new MemoryStream())
|
||
{
|
||
XmlSerializer xml = new XmlSerializer(typeof(T));
|
||
xml.Serialize(ms, obj);
|
||
ms.Seek(0, SeekOrigin.Begin);
|
||
retval = xml.Deserialize(ms);
|
||
ms.Close();
|
||
}
|
||
return (T)retval;
|
||
}
|
||
|
||
/// <summary>
|
||
///
|
||
/// </summary>
|
||
/// <param name="request"></param>
|
||
/// <returns></returns>
|
||
public static List<MatchPlayWay> GetInstances(CreateClubMatchPack request)
|
||
{
|
||
var result = new List<MatchPlayWay>();
|
||
if (request.MatchPlayWays == null || request.MatchPlayWays.Count < 1)
|
||
{
|
||
return result;
|
||
}
|
||
foreach (var item in request.MatchPlayWays)
|
||
{
|
||
result.Add(new MatchPlayWay
|
||
{
|
||
MatchPlayWayId = 0,
|
||
ClubId = request.ClubId,
|
||
ClubMatchId = 0,//新增的时候要赋值
|
||
weiyima = item.weiyima,
|
||
MinScore = item.MinScore,
|
||
DeskCost = item.DeskCost,
|
||
TypeMode = item.TypeMode,
|
||
MinFreeDeskCostNum = item.MinFreeDeskCostNum,
|
||
IsBuresMin = item.IsBuresMin,
|
||
IsFirstCalcDeskCost = item.IsFirstCalcDeskCost,
|
||
IsRealCalcScore = item.IsRealCalcScore,
|
||
BuresMinScore = item.BuresMinScore,
|
||
MaxWinnerScoreRanges = item.MaxWinnerScoreRanges,
|
||
LeagueDeskScore = item.LeagueDeskScore
|
||
});
|
||
}
|
||
return result;
|
||
|
||
}
|
||
|
||
/// <summary>
|
||
/// 生成一个默认的玩法
|
||
/// </summary>
|
||
/// <param name="playWay"></param>
|
||
/// <param name="clubMatch"></param>
|
||
/// <returns></returns>
|
||
public static MatchPlayWay GetInstanceByPlayWay(PlayWay playWay, ClubMatch clubMatch)
|
||
{
|
||
return new MatchPlayWay()
|
||
{
|
||
MatchPlayWayId = 0,
|
||
ClubId = playWay.Clubid,
|
||
ClubMatchId = clubMatch.ClubMatchId,
|
||
weiyima = playWay.weiyima,
|
||
MinScore = clubMatch.DieOutNum,
|
||
DeskCost = 5,
|
||
TypeMode = 2,
|
||
MinFreeDeskCostNum = 10,
|
||
IsBuresMin = true,
|
||
IsFirstCalcDeskCost = true,
|
||
IsRealCalcScore = true,
|
||
BuresMinScore = clubMatch.DieOutNum,
|
||
MaxWinnerScoreRanges = new List<MaxWinnerScoreRange>() {
|
||
new MaxWinnerScoreRange{ MatchPlayWayId=0, MaxWinnerScoreRangeId=0, DeskScore=5,
|
||
MaxWinnerMinScore=0}
|
||
}
|
||
};
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取玩法
|
||
/// </summary>
|
||
/// <param name="matchPlayWays"></param>
|
||
/// <returns></returns>
|
||
public static List<MatchPlayWayInfo> GetMatchPlayWayInfos(List<MatchPlayWay> matchPlayWays)
|
||
{
|
||
List<MatchPlayWayInfo> result = new List<MatchPlayWayInfo>();
|
||
if (matchPlayWays == null || matchPlayWays.Count < 1)
|
||
{
|
||
return result;
|
||
}
|
||
|
||
foreach (var item in matchPlayWays)
|
||
{
|
||
result.Add(new MatchPlayWayInfo
|
||
{
|
||
WeiYiMa = item.weiyima,
|
||
MinScore = item.MinScore,
|
||
DeskCost = item.DeskCost,
|
||
TypeMode = item.TypeMode,
|
||
MinFreeDeskCostNum = item.MinFreeDeskCostNum,
|
||
IsBuresMin = item.IsBuresMin,
|
||
IsFirstCalcDeskCost = item.IsFirstCalcDeskCost,
|
||
IsRealCalcScore = item.IsRealCalcScore,
|
||
BuresMinScore = item.BuresMinScore,
|
||
MaxWinnerScoreRanges = Convert2MatchMaxWinnerScoreRanges(item.MaxWinnerScoreRanges),
|
||
LeagueDeskScore = (double)item.LeagueDeskScore
|
||
});
|
||
}
|
||
return result;
|
||
}
|
||
|
||
private static List<MatchMaxWinnerScoreRange> Convert2MatchMaxWinnerScoreRanges(List<MaxWinnerScoreRange> maxWinnerScoreRanges)
|
||
{
|
||
List<MatchMaxWinnerScoreRange> result = new List<MatchMaxWinnerScoreRange>();
|
||
foreach (var item in maxWinnerScoreRanges)
|
||
{
|
||
result.Add(MaxWinnerScoreRange2MatchMaxWinnerScoreRange(item));
|
||
}
|
||
|
||
return result;
|
||
}
|
||
|
||
//todo 优化使用引用池
|
||
private static MatchMaxWinnerScoreRange MaxWinnerScoreRange2MatchMaxWinnerScoreRange(MaxWinnerScoreRange maxWinnerScoreRange)
|
||
{
|
||
MatchMaxWinnerScoreRange range = new MatchMaxWinnerScoreRange();
|
||
range.DeskScore = maxWinnerScoreRange.DeskScore;
|
||
range.MaxWinnerMinScore = maxWinnerScoreRange.MaxWinnerMinScore;
|
||
return range;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取玩法
|
||
/// </summary>
|
||
/// <param name="matchPlayWays"></param>
|
||
/// <returns></returns>
|
||
public static List<MatchPlayWayPack> GetMatchPlayWayPacks(List<MatchPlayWay> matchPlayWays)
|
||
{
|
||
var result = new List<MatchPlayWayPack>();
|
||
if (matchPlayWays == null || matchPlayWays.Count < 1)
|
||
{
|
||
return result;
|
||
}
|
||
foreach (var item in matchPlayWays)
|
||
{
|
||
result.Add(new MatchPlayWayPack
|
||
{
|
||
weiyima = item.weiyima,
|
||
MinScore = item.MinScore,
|
||
DeskCost = item.DeskCost,
|
||
TypeMode = item.TypeMode,
|
||
MinFreeDeskCostNum = item.MinFreeDeskCostNum,
|
||
IsBuresMin = item.IsBuresMin,
|
||
IsFirstCalcDeskCost = item.IsFirstCalcDeskCost,
|
||
IsRealCalcScore = item.IsRealCalcScore,
|
||
BuresMinScore = item.BuresMinScore,
|
||
MaxWinnerScoreRanges = item.MaxWinnerScoreRanges,
|
||
LeagueDeskScore = item.LeagueDeskScore
|
||
});
|
||
}
|
||
return result;
|
||
}
|
||
|
||
}
|
||
|
||
|
||
|
||
/// <summary>
|
||
/// 积分记录
|
||
/// </summary>
|
||
public class ClubMatchScoreNotes
|
||
{
|
||
/// <summary>
|
||
/// 自增Id 主键
|
||
/// </summary>
|
||
public int ScoreNotesId;
|
||
/// <summary>
|
||
/// 俱乐部ID 组合索引I_ScoreNotes_ClubIdClubMatchId 1
|
||
/// </summary>
|
||
public int ClubId;
|
||
/// <summary>
|
||
/// 比赛ID 组合索引I_ScoreNotes_ClubIdClubMatchId 2
|
||
/// </summary>
|
||
public int ClubMatchId;
|
||
|
||
/// <summary>
|
||
/// 玩家Id 组合索引I_ScoreNotes_ClubIdClubMatchIdUserId 3
|
||
/// </summary>
|
||
public int UserId;
|
||
/// <summary>
|
||
/// 创建时间
|
||
/// </summary>
|
||
public DateTime CreateTime;
|
||
/// <summary>
|
||
/// 类型 1游戏结算 2群主调整比赛积分 3比赛重置 4比赛结束 5调整淘汰分
|
||
/// </summary>
|
||
public int TypeId;
|
||
/// <summary>
|
||
/// 操作的分值
|
||
/// </summary>
|
||
public double Score;
|
||
|
||
/// <summary>
|
||
/// 这把玩家扣除的桌费--这个字段只有群主自己展示
|
||
/// </summary>
|
||
public double DeskScore;
|
||
|
||
/// <summary>
|
||
/// 操作以后的分值
|
||
/// </summary>
|
||
public double NewScore;
|
||
|
||
/// <summary>
|
||
/// 获取输出对象
|
||
/// </summary>
|
||
/// <param name="lists"></param>
|
||
/// <returns></returns>
|
||
public static List<UserScoreLog> GetUserScoreLogs(List<ClubMatchScoreNotes> lists)
|
||
{
|
||
var result = new List<UserScoreLog>();
|
||
if (lists == null || lists.Count < 1)
|
||
{
|
||
return result;
|
||
}
|
||
|
||
for (int i = lists.Count - 1; i >= 0; i--)
|
||
{
|
||
var item = lists[i];
|
||
result.Add(new UserScoreLog
|
||
{
|
||
CreateTime = item.CreateTime,
|
||
TypeId = item.TypeId,
|
||
Score = item.Score,
|
||
DeskScore = item.DeskScore,
|
||
ScoreUI = item.TypeId == 1 ? item.Score - item.DeskScore : item.NewScore
|
||
});
|
||
}
|
||
return result;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 俱乐部退赛对象
|
||
/// </summary>
|
||
public class ExitMatchObj
|
||
{
|
||
public int ClubId;
|
||
|
||
public List<ClubMatchUserScore> Datas;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 比赛玩家积分表
|
||
/// </summary>
|
||
public class ClubMatchUserScore
|
||
{
|
||
/// <summary>
|
||
/// 自增Id 主键
|
||
/// </summary>
|
||
public int UserScoreId;
|
||
/// <summary>
|
||
/// 俱乐部ID 组合索引I_UserScore_ClubIdClubMatchId
|
||
/// </summary>
|
||
public int ClubId;
|
||
/// <summary>
|
||
/// 比赛ID 组合索引I_UserScore_ClubIdClubMatchId
|
||
/// </summary>
|
||
public int ClubMatchId;
|
||
|
||
/// <summary>
|
||
/// 玩家Id
|
||
/// </summary>
|
||
public int UserId;
|
||
|
||
/// <summary>
|
||
/// 比赛分
|
||
/// </summary>
|
||
public decimal Score;
|
||
|
||
/// <summary>
|
||
/// 玩家提供的桌费 竞技赛活跃积分 房费/人数
|
||
/// </summary>
|
||
public decimal DeskScore;
|
||
|
||
/// <summary>
|
||
/// 如果显示淘汰分那么就是淘汰分,如果不显示就是积分备注
|
||
/// </summary>
|
||
public decimal ScoreBak;
|
||
|
||
/// <summary>
|
||
/// 数据更新时间
|
||
/// </summary>
|
||
public DateTime UpdateTime;
|
||
|
||
/// <summary>
|
||
/// 获取玩家总积分
|
||
/// </summary>
|
||
/// <param name="isHaveScoreBak">是否显示淘汰分</param>
|
||
/// <returns></returns>
|
||
public decimal GetPlayScore(bool isHaveScoreBak)
|
||
{
|
||
if (isHaveScoreBak)
|
||
{
|
||
return this.Score + this.ScoreBak;
|
||
}
|
||
else
|
||
{
|
||
return this.Score;
|
||
}
|
||
}
|
||
|
||
public ClubMatchUserScore Clone()
|
||
{
|
||
return new ClubMatchUserScore
|
||
{
|
||
UserScoreId = this.UserScoreId,
|
||
ClubId = this.ClubId,
|
||
ClubMatchId = this.ClubMatchId,
|
||
UserId = this.UserId,
|
||
Score = this.Score,
|
||
DeskScore = this.DeskScore,
|
||
ScoreBak = this.ScoreBak
|
||
};
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 比赛记录
|
||
/// </summary>
|
||
public class ClubMatchNotes
|
||
{
|
||
/// <summary>
|
||
/// 自增Id 主键
|
||
/// </summary>
|
||
public long ClubMatchNotesId;
|
||
|
||
/// <summary>
|
||
/// 日志类型
|
||
/// </summary>
|
||
public MatchNotesEnum TypeId;
|
||
|
||
/// <summary>
|
||
/// 俱乐部ID 组合索引I_ClubMatchNotes_ClubIdClubMatchId
|
||
/// </summary>
|
||
public int ClubId;
|
||
/// <summary>
|
||
/// 比赛ID 组合索引I_ClubMatchNotes_ClubIdClubMatchId
|
||
/// </summary>
|
||
public int ClubMatchId;
|
||
|
||
/// <summary>
|
||
/// 产生时间
|
||
/// </summary>
|
||
public DateTime CreateTime;
|
||
|
||
/// <summary>
|
||
/// 内容
|
||
/// </summary>
|
||
public string Content;
|
||
|
||
/// <summary>
|
||
/// 获取输出对象
|
||
/// </summary>
|
||
/// <param name="lists"></param>
|
||
/// <returns></returns>
|
||
public static List<ClubMatchNotesLog> GetClubMatchNotes(List<ClubMatchNotes> lists)
|
||
{
|
||
var result = new List<ClubMatchNotesLog>();
|
||
if (lists == null || lists.Count < 1)
|
||
{
|
||
return result;
|
||
}
|
||
|
||
for (int i=lists.Count - 1; i >= 0; i--)
|
||
{
|
||
var item = lists[i];
|
||
result.Add(new ClubMatchNotesLog
|
||
{
|
||
TypeId = item.TypeId,
|
||
CreateTime = item.CreateTime,
|
||
Content = item.Content
|
||
});
|
||
//Debug.Info($"发给客户端的日志:{item.Content}");
|
||
}
|
||
|
||
return result;
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
|