6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
27 lines
649 B
C#
27 lines
649 B
C#
using System;
|
|
using GameMessage;
|
|
|
|
namespace ObjectModel.Club
|
|
{
|
|
/// <summary>
|
|
/// 俱乐部房卡转入记录
|
|
/// </summary>
|
|
public class ClubPayCardDBEntity
|
|
{
|
|
public int id {get; set;}
|
|
|
|
public int clubId {get; set;} // 俱乐部ID
|
|
|
|
public int userId {get; set;} // 用户ID
|
|
|
|
public int cardCount {get; set;} // 房卡数量
|
|
|
|
public string nickName {get; set;} // 用户昵称
|
|
|
|
public DateTime datetime {get; set;}
|
|
|
|
public int sex {get; set;} // 性别
|
|
|
|
public ClubPayCardOrigin origin {get; set;}
|
|
}
|
|
} |