Files
hjha-server/ObjectModel/Club/ClubPlayerSettleDetail.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

76 lines
1.9 KiB
C#

using System.Collections.Generic;
using Server.Core;
namespace ObjectModel.Club
{
/// <summary>
/// 俱乐部玩家结算详情
/// </summary>
public class ClubPlayerSettleDetail : Reference
{
/// <summary>
/// 大赢家列表
/// </summary>
public List<int> BigWinIndexs;
/// <summary>
/// 大赢家用户列表
/// </summary>
public List<int> BigWinUserIds;
/// <summary>
/// 牌局最大分数
/// </summary>
public decimal MaxScore;
/// <summary>
/// 房主用户Id
/// </summary>
public int RoomOwnerUserId;
/// <summary>
/// 房卡数量
/// </summary>
public int CardNum;
public static ClubPlayerSettleDetail Create()
{
var entity = ReferencePool.Fetch<ClubPlayerSettleDetail>();
entity.BigWinIndexs = new List<int>();
entity.BigWinUserIds = new List<int>();
entity.MaxScore = -1;
entity.RoomOwnerUserId = -1;
entity.CardNum = 0;
return entity;
}
/// <summary>
/// 是否大赢家
/// </summary>
public bool IsBigWinByIndex(int index)
{
return BigWinIndexs.Contains(index);
}
public bool IsBigWinByUserId(int userId)
{
return BigWinUserIds.Contains(userId);
}
/// <summary>
/// 是否房主
/// </summary>
public bool IsRoomOwner(int userId)
{
return RoomOwnerUserId == userId;
}
public override void Dispose()
{
BigWinIndexs.Clear();
BigWinUserIds.Clear();
ReferencePool.Recycle(this);
}
}
}