6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
68 lines
1.5 KiB
C#
68 lines
1.5 KiB
C#
namespace DBEntitys
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{
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/// <summary>
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///
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/// </summary>
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public class MailTabDBEntity
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{
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/// <summary>
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///
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/// </summary>
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public System.String weiyima { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.Int32 send_id { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.String send_name { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.Int32 send_type { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.Int32 receive_id { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.Int32 receive_type { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.String title { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.String eml_content { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.String res { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.DateTime send_time { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.Int32 mail_state { get; set; }
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/// <summary>
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///
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/// </summary>
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public System.DateTime? read_time { get; set; }
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}
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} |