Files
hjha-server/ObjectModel/DBEntity/MailTabDBEntity.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

68 lines
1.5 KiB
C#

namespace DBEntitys
{
/// <summary>
///
/// </summary>
public class MailTabDBEntity
{
/// <summary>
///
/// </summary>
public System.String weiyima { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 send_id { get; set; }
/// <summary>
///
/// </summary>
public System.String send_name { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 send_type { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 receive_id { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 receive_type { get; set; }
/// <summary>
///
/// </summary>
public System.String title { get; set; }
/// <summary>
///
/// </summary>
public System.String eml_content { get; set; }
/// <summary>
///
/// </summary>
public System.String res { get; set; }
/// <summary>
///
/// </summary>
public System.DateTime send_time { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 mail_state { get; set; }
/// <summary>
///
/// </summary>
public System.DateTime? read_time { get; set; }
}
}